ATTACK OF THE OGRES
===================
inspired by "Assault of the Ogroids" by Gary Chalk from Sinclair User, May 1987


Your task is to escape the besieged city of Lendra and survive to reach
the city of Torvis within the time available, to seek help in lifting
the siege of Lendra.

Before you start to play you've got to choose your equipment. The
computer will prompt you, but each option has different advantages.
You may only have one weapon and one pouch item in your possession at
any one time.

SWORD This adds 10% to your Combat Skill and 10% to your Hit Strength,
whenever you engage in combat.
SPEAR This adds 20% to your Combat Skill when you engage in combat in
Plains or Mountains terrain on the map. However, in Marsh or Forest
terrain the close nature of the terrain deprives the weapon of any
combat advantage. It adds 5% to your Hit Strength wherever you engage
in combat.
DAGGER This adds 20% to your Combat Skill when you engage in combat in
Marsh or Forest terrain on the map. However, in Plains or Mountains
terrain the open nature of the terrain deprives the weapon of any
combat advantage. It adds 5% to your Hit Strength wherever you engage
in combat.

Also, you may place only one of the following small items in the pouch
hanging from your belt:
20 GOLD PIECES This money completely fills the pouch. At no time during
the forthcoming journey may you have more than 20 gold pieces in your
possession.
BARLEY WINE This small bottle contains enough of the firey liquid
for three draughts. Each draught restores lost Combat Skill percentage
by 5% per draught, and any number of draughts may be taken at any one
time until the bottle is empty. Combat Skill may never be restored to
more than 95%.
LODESTONE This primitive compass will aid you on your journey. Each 
time you are forced to flee or are led astray, the lodestone increases
your chance of travelling in the correct direction.

You start the play with a Combat Skill and Hit Strength of 95%.
Whatever weapon you are using, and whatever percentage modification it
makes to your Combat Skill, you may never enter combat with a Combat
Skill rating of greater than 95%.

Table 1: Terrain Statistics
TERRAIN TYPE        COST IN     ATTRITION 
CROSSED             DAYS        COST
Plain               1           1%
Siegeworks          2           2%
Forest              2           2%
Marsh               2           3%
Mountains           3           3%
To enter Torvis     1           1%
It costs nothing to leave the city of Lendra at the start.


SMALL ADVENTURE BUILDER DATA FOR "ATTACK OF THE OGRES"
======================================================

T$ (Terrain)
------------
    Type..... Time Att% I P F B
1 ? Mountains  3    3   ? ? 0 0
2 ? Plains     1    1   ? ? 0 0
3 ? Forest     2    2   ? ? 0 0
4 ? Marsh      2    3   ? ? 0 0
5 ? Siegework  2    2   ? ? 0 0
6 ? Lendra     0    0   ? ? 1 1
7 ? Torvis     1    1   ? ? 1 1

W$ (Weapons)
------------
                 Basic|Special                                                  
  Type..........?CS?HS ?CS?HSDur
1 Sword          10 10   0  0  0
2 Spear           0  5  20  0 99
3:lt=1 OR lt=2 
3 Dagger          0  5  20  0 99
3:lt=3 OR lt=4 
4 Poison Dagger   0  5   0 99  1
5 Runic Sword    10 10  10 10 99
3:foe AND f$(foe+NOT foe,1)="O" 
4:foe AND f$(foe+NOT foe,1)="O" 
6 Vampiric Sword 10 10   ?  ? 99
3:foe AND f$(foe+NOT foe,1)="O" AND fcs<=0
4:foe AND f$(foe+NOT foe,1)="O" AND fcs<=0

P$ (PouchItems)
---------------
                   Max I U C H                                                  
  Type............ Qty D ? S S
1 Gold Pieces       20 @ N 0 0
2 Barley Wine        3 B Y 5 0
3 Lodestone          1 ? N 0 0
4 Speed Potion       1 S N 0 0
5 Goblin Repellant   3 G N 0 0

F$ (Foes)
---------
  Race Code[aghmo]       Strikes
  &Type............ CS HS # 1st?
 1ABear             15 30 1  N
 2MMummy            25  8 1  Y
 3AGiant Rats       16 10 2  N
 4HHighwayman       30 15 1  Y
 5OOgre Looter      20 20 1  N
 6GGoblin Smuggler  12 10 1  Y
 7APack of Wolves   35 15 1  N
 8GMarsh Goblins    20 16 2  Y
 9OOgre Sentry      15 10 1  N
10OOgre Warrior     25 20 1  Y
11MNECROMANCER      99 99 1  Y

M$ (Map)
--------
          123456789ABC
         1????????????                                                          
         2????????????                                                          
         3????????????                                                          
         4????????????                                                          
         5????????????                                                          
         6????????????                                                          
         7????????????                                                          
         8????????????                                                          
         9????????????                                                          
         A????????????                                                          
         B????????????                                                          
         C????????????                                                          
         D????????????                                                          
         E????????????                                                          
         F????????????
TimeLimit
30 days
r,cStart
F,7
r,cFinish
1,6
1

N$ (Narrative)
--------------
Attack of the Ogres
2
VICTORY! Your quest is complete & you have survived to fight another day.
3
DOOM! The perils of the quest have proved fatal to your hopes of a long & happy 
life.
4
The mountains echo to your lonely footsteps.
5
You meet a Dwarven Shield Maiden, Gilda Bearsbreath, who offers you a poisoned d
agger.
6
The stones beneath your feet give way and you fall into an ancient tomb. You fin
d ...
7
A blizzard comes howling down from the icy peaks! Bitter winds & driving snow ma
ke you numb with cold.
8
A Mountain Giant wielding a massive club blocks your path! He is far too big for
 you to fight.
9
Your way is blocked by a deep ravine, forcing a long detour.
10
A friendly hermit gives you a bowl of nourishing stew.
11
You find a Spear stuck into the trunk of a pine tree.
12
Only dust remains ...
13
Some ancient wall carvings catch your eye.
14
A large Bear shambles towards you!
15
A clay pot containing a funerary offering.
16
A mouldering Mummy lurches out of the darkness!
17
A small limestone statuette of a hamster.
18
Two Giant Rats leap at your throat!
19
A map showing four tunnels leading north, south, east & west.
20
The roof of the tomb starts to collapse!
21
The featurless plains spread all around you.
22
You discover the body of a Royal Messenger. There is a Speed Potion in his pouch
!
23
A Highwayman leaps from the bushes and demands "Your money or your life!".
24
Entering a ransacked village you find ...
25
Refugees from the fighting delay your progress.
26
A friendly Centaur offers to carry you on his back for two leagues to aid your m
ission.
27
You are surprised by a regiment of Ogre reinforcements. There are far too many t
o fight.
28
A friendly Pilgrim gives you an invigorating cordial.
29
Only ashes & corpses.
30
An inebriated Hobbit, Nogo Gripmuffin, who delays & misdirects you.
31
A dead dog.
32
A small purse lies in the dust.
33
A tatty copy of Playdwarf magazine.
34
You come upon an Ogre looting the contents of an abandoned cart.
35
A sword inscribed with glowing runes of power lies beside the remains of some lo
st traveller.
36
A Goblin straggler leaps out of the ruins!
37
Strange rustlings & twitterings disturb the shadows.
38
Entering a forest glade you disturb some brightly coloured fungi. Dazed by the c
loud of spores released, you wander aimlessly until the effect wears off.
39
A large area of ruins conceals a settlement of Chaos-worshipping Mutants, and yo
u're caught by one of their concealed traps! They take you to their leader, Zinc
lare Yuzer, who pronounces your fate ...
40
You eat the refreshing fruit of a forest tree.
41
You are being followed by a pack of Wolves!
42
Praying at a shrine to the Allfather, the Gods grant you a gift of the magical s
word "Strength Stealer". The life force of each Ogre killed with it will invigor
ate yourself.
43
You have wandered into a Faery Ring! If you do not pay King Doombladder the fine
 for your transgression, you must join their wild dance until you collapse from 
exhaustion.
44
The enraged mutant casts you into a snake-pit as a sacrifice to the Chaos Gods.
45
After your weapon & pouch contents have been taken as retribution for your tresp
ass, you are blindfolded & released in some distant part of the forest.
46
Yuzer allows you to speak & recount the details of your quest. He was once norma
l until cursed by the Necromancer, so vows to help you. His best tracker will ac
company you for 5 leagues to guide your way.
47
The silent & mist-shrouded marsh extends all around you.
48
A group of flickering Werelights lead you astray.
49
A fisherman offers you a ride in his boat - for a fee. You may accompany him for
 up to 4 leagues across the marsh.
50
Splashing out of a slimy pool, you find your legs covered with leeches! You are 
weakened & delayed while removing them.
51
In the midst of a great reed bed you discover an ancient, rotting hulk. You deci
de to explore ...
52
You have stumbled into a patch of quicksand!
53
You meet one of the King's Marsh Wardens, who offers you a Lodestone to help fin
d your way, and lets you share his meal of dried meat.
54
The mouldering planks & beams conceal nothing of any use.
55
The rotting deck gives way and you plunge into the lair of a Mermen clan! You ar
e vastly outnumbered.
56
The hulk proves to be the treasure ship of some long-forgotten pirate. Gold & we
apons are kept in copper-banded chests in the hold below-decks.
57
Three tons of very overripe haddock fill the hold of the ship.
58
Two Marsh Goblins attack from their concealment in the captain's cabin!
59
You find a pot of Goblin repellant left among the discarded possessions of a tra
velling alchemist. You may smear the foul-smelling goo all over yourself. Can't 
hurt ...
60
A stuffed owl peers at you with dead glass eyes.
61
As you explore you crack your head on a beam and knock yourself out. You awake w
eakened & groggy an hour later.
62
A sealed bottle of vintage Barley Wine lies in the debris.
63
You struggle to find your way through the maze of defensive works.
64
You almost stumble across a dozing Ogre sentry.
65
You discover an abandoned trench which leads directly north to the open plains.
66
A cowardly Ogre shaman casts a Tanglefoot spell on you before vanishing. You are
 slowed down for several hours until the spell wears off.
67
An alert Ogre warrior spots you!
68
The body of one of the Royal Guards carries a spear and a pouch of gold pieces.
69
A shape materialises in front of you and coalesces into the form of the dreaded 
NECROMANCER himself! Before you can flee, a blast of Dragonfire erupts from his
fingertips!
70
Falling into a pit, you discover an old mineshaft which seems to head north. You
 can follow it underground for several leagues.
71
You lose your way for a time in a maze of abandoned trenches.
72
73
74
Wandering aimlessly, you find yourself back at your starting point in LENDRA. Yo
ur goal is farther away than ever. What a dope!  Why did the Speaker choose you?
75
Battered & exhausted, you finally stumble into the town of TORVIS, where help aw
aits. Your brave quest has finally been successful! King Bladon promises to send
 reinforcements to beleagured LENDRA with utmost urgency.

E$ (Events)
-----------
ENTRY: 1.@ Mountains
Limit%  30 Narr:  4 Sub-ent: @
The mountains echo to your lonely footsteps.
Flee%: 0    CS: 0    HS: 0
Time:  0  RandMv? N  CostGP: 0
Weapon: N 
Pouch : N 
Limit%  35 Narr:  5 Sub-ent: @
You meet a Dwarven Shield Maiden, Gilda Bearsbreath, who offers you a poisoned d
agger.
Flee%: 0    CS: 0    HS: 0
Time:  0  RandMv? N  CostGP: 0
Weapon: G Poison Dagger 
Pouch : N 
Limit%  50 Narr:  6 Sub-ent: A
The stones beneath your feet give way and you fall into an ancient tomb. You fin
d ...
Flee%: 0    CS: 0    HS: 0
Time:  0  RandMv? N  CostGP: 0
Weapon: N 
Pouch : N 
Limit%  70 Narr:  7 Sub-ent: @
A blizzard comes howling down from the icy peaks! Bitter winds & driving snow ma
ke you numb with cold.
Flee%: 0    CS: -10  HS: -10
Time:  0  RandMv? Y  CostGP: 0
Weapon: N 
Pouch : N 
Limit%  75 Narr:  8 Sub-ent: @
A Mountain Giant wielding a massive club blocks your path! He is far too big for
 you to fight.
Flee%: 30   CS: -99  HS: -99
Time:  0  RandMv? Y  CostGP: 0
Weapon: N 
Pouch : N 
Limit%  90 Narr:  9 Sub-ent: @
Your way is blocked by a deep ravine, forcing a long detour.
Flee%: 0    CS: 0    HS: 0
Time:  -1 RandMv? N  CostGP: 0
Weapon: N 
Pouch : N 
Limit%  95 Narr: 10 Sub-ent: @
A friendly hermit gives you a bowl of nourishing stew.
Flee%: 0    CS: +15  HS: +15
Time:  0  RandMv? N  CostGP: 0
Weapon: N 
Pouch : N 
Limit% 100 Narr: 11 Sub-ent: @
You find a Spear stuck into the trunk of a pine tree.
Flee%: 0    CS: 0    HS: 0
Time:  0  RandMv? N  CostGP: 0
Weapon: G Spear         
Pouch : N 
ENTRY: 1.A Mountains
Limit%  20 Narr: 12 Sub-ent: @
Only dust remains ...
Flee%: 0    CS: 0    HS: 0
Time:  0  RandMv? N  CostGP: 0
Weapon: N 
Pouch : N 
Limit%  30 Narr: 13 Sub-ent: @
Some ancient wall carvings catch your eye.
Flee%: 0    CS: 0    HS: 0
Time:  0  RandMv? N  CostGP: 0
Weapon: N 
Pouch : N 
Limit%  40 Narr: 14 Sub-ent: @
A large Bear shambles towards you!
Flee%: 100  CS: 0    HS: 0
Time:  0  RandMv? N  CostGP: 0
Weapon: N 
Pouch : N 
Foe   : 1 Bear            
Limit%  50 Narr: 15 Sub-ent: @
A clay pot containing a funerary offering.
Flee%: 0    CS: 0    HS: 0
Time:  0  RandMv? N  CostGP: 0
Weapon: N 
Pouch : G Gold Pieces      5
Limit%  60 Narr: 16 Sub-ent: @
A mouldering Mummy lurches out of the darkness!
Flee%: 100  CS: 0    HS: 0
Time:  0  RandMv? N  CostGP: 0
Weapon: N 
Pouch : N 
Foe   : 2 Mummy           
Limit%  70 Narr: 17 Sub-ent: @
A small limestone statuette of a hamster.
Flee%: 0    CS: 0    HS: 0
Time:  0  RandMv? N  CostGP: 0
Weapon: N 
Pouch : N 
Limit%  80 Narr: 18 Sub-ent: @
Two Giant Rats leap at your throat!
Flee%: 100  CS: 0    HS: 0
Time:  0  RandMv? N  CostGP: 0
Weapon: N 
Pouch : G Lodestone        1
Foe   : 3 Giant Rats      
Limit%  90 Narr: 19 Sub-ent: @
A map showing four tunnels leading north, south, east & west.
Flee%: 0    CS: 0    HS: 0
Time:  0  RandMv? N  CostGP: 0
Weapon: N 
Pouch : N 
Assist: 1 
Limit% 100 Narr: 20 Sub-ent: @
The roof of the tomb starts to collapse!
Flee%: 20   CS: -99  HS: -99
Time:  0  RandMv? N  CostGP: 0
Weapon: N 
Pouch : N 
ENTRY: 2.@ Plains   
Limit%  30 Narr: 21 Sub-ent: @
The featurless plains spread all around you.
Flee%: 0    CS: 0    HS: 0
Time:  0  RandMv? N  CostGP: 0
Weapon: N 
Pouch : N 
Limit%  35 Narr: 22 Sub-ent: @
You discover the body of a Royal Messenger. There is a Speed Potion in his pouch
!
Flee%: 0    CS: 0    HS: 0
Time:  0  RandMv? N  CostGP: 0
Weapon: N 
Pouch : N 
Assist: 7 
Limit%  40 Narr: 23 Sub-ent: @
A Highwayman leaps from the bushes and demands "Your money or your life!".
Flee%: 100  CS: 0    HS: 0
Time:  0  RandMv? N  CostGP: 10
Weapon: N 
Pouch : N 
Foe   : 4 Highwayman      
Limit%  60 Narr: 24 Sub-ent: A
Entering a ransacked village you find ...
Flee%: 0    CS: 0    HS: 0
Time:  0  RandMv? N  CostGP: 0
Weapon: N 
Pouch : N 
Limit%  80 Narr: 25 Sub-ent: @
Refugees from the fighting delay your progress.
Flee%: 0    CS: 0    HS: 0
Time:  -1 RandMv? N  CostGP: 0
Weapon: N 
Pouch : N 
Limit%  90 Narr: 26 Sub-ent: @
A friendly Centaur offers to carry you on his back for two leagues to aid your m
ission.
Flee%: 0    CS: 0    HS: 0
Time:  0  RandMv? N  CostGP: 0
Weapon: N 
Pouch : N 
Assist: 2 
Limit%  95 Narr: 27 Sub-ent: @
You are surprised by a regiment of Ogre reinforcements. There are far too many t
o fight.
Flee%: 20   CS: -99  HS: -99
Time:  0  RandMv? N  CostGP: 0
Weapon: L 
Pouch : N 
Limit% 100 Narr: 28 Sub-ent: @
A friendly Pilgrim gives you an invigorating cordial.
Flee%: 0    CS: +20  HS: +20
Time:  0  RandMv? N  CostGP: 0
Weapon: N 
Pouch : N 
ENTRY: 2.A Plains   
Limit%  20 Narr: 29 Sub-ent: @
Only ashes & corpses.
Flee%: 0    CS: 0    HS: 0
Time:  0  RandMv? N  CostGP: 0
Weapon: N 
Pouch : N 
Limit%  30 Narr: 30 Sub-ent: @
An inebriated Hobbit, Nogo Gripmuffin, who delays & misdirects you.
Flee%: 0    CS: 0    HS: 0
Time:  -1 RandMv? Y  CostGP: 0
Weapon: N 
Pouch : N 
Limit%  50 Narr: 31 Sub-ent: @
A dead dog.
Flee%: 0    CS: 0    HS: 0
Time:  0  RandMv? N  CostGP: 0
Weapon: N 
Pouch : N 
Limit%  60 Narr: 32 Sub-ent: @
A small purse lies in the dust.
Flee%: 0    CS: 0    HS: 0
Time:  0  RandMv? N  CostGP: 0
Weapon: N 
Pouch : G Gold Pieces      10
Limit%  70 Narr: 33 Sub-ent: @
A tatty copy of Playdwarf magazine.
Flee%: 0    CS: 0    HS: 0
Time:  0  RandMv? N  CostGP: 0
Weapon: N 
Pouch : N 
Limit%  80 Narr: 34 Sub-ent: @
You come upon an Ogre looting the contents of an abandoned cart.
Flee%: 100  CS: 0    HS: 0
Time:  0  RandMv? N  CostGP: 0
Weapon: N 
Pouch : N 
Foe   : 5 Ogre Looter     
Limit%  90 Narr: 35 Sub-ent: @
A sword inscribed with glowing runes of power lies beside the remains of some lo
st traveller.
Flee%: 0    CS: 0    HS: 0
Time:  0  RandMv? N  CostGP: 0
Weapon: G Runic Sword   
Pouch : N 
Limit% 100 Narr: 36 Sub-ent: @
A Goblin straggler leaps out of the ruins!
Flee%: 100  CS: 0    HS: 0
Time:  0  RandMv? N  CostGP: 0
Weapon: N 
Pouch : N 
Foe   : 6 Goblin Smuggler 
ENTRY: 3.@ Forest   
Limit%  50 Narr: 37 Sub-ent: @
Strange rustlings & twitterings disturb the shadows.
Flee%: 0    CS: 0    HS: 0
Time:  0  RandMv? N  CostGP: 0
Weapon: N 
Pouch : N 
Limit%  55 Narr: 38 Sub-ent: @
Entering a forest glade you disturb some brightly coloured fungi. Dazed by the c
loud of spores released, you wander aimlessly until the effect wears off.
Flee%: 0    CS: 0    HS: 0
Time:  -2 RandMv? Y  CostGP: 0
Weapon: N 
Pouch : N 
Limit%  60 Narr: 39 Sub-ent: A
A large area of ruins conceals a settlement of Chaos-worshipping Mutants, and yo
u're caught by one of their concealed traps! They take you to their leader, Zinc
lare Yuzer, who pronounces your fate ...
Flee%: 0    CS: 0    HS: 0
Time:  0  RandMv? N  CostGP: 0
Weapon: N 
Pouch : N 
Limit%  70 Narr: 40 Sub-ent: @
You eat the refreshing fruit of a forest tree.
Flee%: 0    CS: +10  HS: +10
Time:  0  RandMv? N  CostGP: 0
Weapon: N 
Pouch : N 
Limit%  80 Narr: 41 Sub-ent: @
You are being followed by a pack of Wolves!
Flee%: 100  CS: 0    HS: 0
Time:  0  RandMv? N  CostGP: 0
Weapon: N 
Pouch : N 
Foe   : 7 Pack of Wolves  
Limit%  90 Narr: 42 Sub-ent: @
Praying at a shrine to the Allfather, the Gods grant you a gift of the magical s
word "Strength Stealer". The life force of each Ogre killed with it will invigor
ate yourself.
Flee%: 0    CS: 0    HS: 0
Time:  0  RandMv? N  CostGP: 0
Weapon: G Vampiric Sword
Pouch : N 
Limit% 100 Narr: 43 Sub-ent: @
You have wandered into a Faery Ring! If you do not pay King Doombladder the fine
 for your transgression, you must join their wild dance until you collapse from 
exhaustion.
Flee%: 0    CS: -10  HS: -10
Time:  -3 RandMv? N  CostGP: 15
Weapon: N 
Pouch : N 
ENTRY: 3.A Forest   
Limit%  33 Narr: 44 Sub-ent: @
The enraged mutant casts you into a snake-pit as a sacrifice to the Chaos Gods.
Flee%: 0    CS: -99  HS: -99
Time:  0  RandMv? N  CostGP: 0
Weapon: N 
Pouch : N 
Limit%  66 Narr: 45 Sub-ent: @
After your weapon & pouch contents have been taken as retribution for your tresp
ass, you are blindfolded & released in some distant part of the forest.
Flee%: 0    CS: 0    HS: 0
Time:  0  RandMv? Y  CostGP: 0
Weapon: L 
Pouch : L 
Limit% 100 Narr: 46 Sub-ent: @
Yuzer allows you to speak & recount the details of your quest. He was once norma
l until cursed by the Necromancer, so vows to help you. His best tracker will ac
company you for 5 leagues to guide your way.
Flee%: 0    CS: 0    HS: 0
Time:  0  RandMv? N  CostGP: 0
Weapon: N 
Pouch : N 
Assist: 3 
ENTRY: 4.@ Marsh    
Limit%  30 Narr: 47 Sub-ent: @
The silent & mist-shrouded marsh extends all around you.
Flee%: 0    CS: 0    HS: 0
Time:  0  RandMv? N  CostGP: 0
Weapon: N 
Pouch : N 
Limit%  50 Narr: 48 Sub-ent: @
A group of flickering Werelights lead you astray.
Flee%: 0    CS: 0    HS: 0
Time:  0  RandMv? Y  CostGP: 0
Weapon: N 
Pouch : N 
Limit%  60 Narr: 49 Sub-ent: @
A fisherman offers you a ride in his boat - for a fee. You may accompany him for
 up to 4 leagues across the marsh.
Flee%: 0    CS: 0    HS: 0
Time:  0  RandMv? N  CostGP: 10
Weapon: N 
Pouch : N 
Assist: 4 
Limit%  70 Narr: 50 Sub-ent: @
Splashing out of a slimy pool, you find your legs covered with leeches! You are 
weakened & delayed while removing them.
Flee%: 0    CS: -5   HS: -5
Time:  -1 RandMv? N  CostGP: 0
Weapon: N 
Pouch : N 
Limit%  80 Narr: 51 Sub-ent: A
In the midst of a great reed bed you discover an ancient, rotting hulk. You deci
de to explore ...
Flee%: 0    CS: 0    HS: 0
Time:  0  RandMv? N  CostGP: 0
Weapon: N 
Pouch : N 
Limit%  90 Narr: 52 Sub-ent: @
You have stumbled into a patch of quicksand!
Flee%: 50   CS: -99  HS: -99
Time:  0  RandMv? N  CostGP: 0
Weapon: L 
Pouch : N 
Limit% 100 Narr: 53 Sub-ent: @
You meet one of the King's Marsh Wardens, who offers you a Lodestone to help fin
d your way, and lets you share his meal of dried meat.
Flee%: 0    CS: +10  HS: +10
Time:  0  RandMv? N  CostGP: 0
Weapon: N 
Pouch : G Lodestone        1
ENTRY: 4.A Marsh    
Limit%  20 Narr: 54 Sub-ent: @
The mouldering planks & beams conceal nothing of any use.
Flee%: 0    CS: 0    HS: 0
Time:  0  RandMv? N  CostGP: 0
Weapon: N 
Pouch : N 
Limit%  30 Narr: 55 Sub-ent: @
The rotting deck gives way and you plunge into the lair of a Mermen clan! You ar
e vastly outnumbered.
Flee%: 25   CS: -99  HS: -99
Time:  0  RandMv? N  CostGP: 0
Weapon: N 
Pouch : N 
Limit%  40 Narr: 56 Sub-ent: @
The hulk proves to be the treasure ship of some long-forgotten pirate. Gold & we
apons are kept in copper-banded chests in the hold below-decks.
Flee%: 0    CS: 0    HS: 0
Time:  0  RandMv? N  CostGP: 0
Weapon: G ANY
Pouch : G Gold Pieces      20
Limit%  50 Narr: 57 Sub-ent: @
Three tons of very overripe haddock fill the hold of the ship.
Flee%: 0    CS: 0    HS: 0
Time:  0  RandMv? N  CostGP: 0
Weapon: N 
Pouch : N 
Limit%  60 Narr: 58 Sub-ent: @
Two Marsh Goblins attack from their concealment in the captain's cabin!
Flee%: 100  CS: 0    HS: 0
Time:  0  RandMv? N  CostGP: 0
Weapon: N 
Pouch : N 
Foe   : 8 Marsh Goblins   
Limit%  70 Narr: 59 Sub-ent: @
You find a pot of Goblin repellant left among the discarded possessions of a tra
velling alchemist. You smear the foul-smelling goo all over yourself. Can't hurt
 ...
Flee%: 0    CS: 0    HS: 0
Time:  0  RandMv? N  CostGP: 0
Weapon: N 
Pouch : G Goblin Repellant 1
Limit%  80 Narr: 60 Sub-ent: @
A stuffed owl peers at you with dead glass eyes.
Flee%: 0    CS: 0    HS: 0
Time:  0  RandMv? N  CostGP: 0
Weapon: N 
Pouch : N 
Limit%  90 Narr: 61 Sub-ent: @
As you explore you crack your head on a beam and knock yourself out. You awake w
eakened & groggy an hour later.
Flee%: 0    CS: -3   HS: -3
Time:  -1 RandMv? N  CostGP: 0
Weapon: N 
Pouch : N 
Limit% 100 Narr: 62 Sub-ent: @
A sealed bottle of vintage Barley Wine lies in the debris.
Flee%: 0    CS: 0    HS: 0
Time:  0  RandMv? N  CostGP: 0
Weapon: N 
Pouch : G Barley Wine      3
ENTRY: 5.@ Siegework
Limit%  20 Narr: 63 Sub-ent: @
You struggle to find your way through the maze of defensive works.
Flee%: 0    CS: 0    HS: 0
Time:  0  RandMv? N  CostGP: 0
Weapon: N 
Pouch : N 
Limit%  30 Narr: 64 Sub-ent: @
You almost stumble across a dozing Ogre sentry.
Flee%: 100  CS: 0    HS: 0
Time:  0  RandMv? N  CostGP: 0
Weapon: N 
Pouch : N 
Foe   : 9 Ogre Sentry     
Limit%  40 Narr: 65 Sub-ent: @
You discover an abandoned trench which leads directly north to the open plains.
Flee%: 0    CS: 0    HS: 0
Time:  0  RandMv? N  CostGP: 0
Weapon: N 
Pouch : N 
Assist: 5 
Limit%  50 Narr: 66 Sub-ent: @
A cowardly Ogre shaman casts a Tanglefoot spell on you before vanishing. You are
 slowed down for several hours until the spell wears off.
Flee%: 0    CS: 0    HS: 0
Time:  -1 RandMv? N  CostGP: 0
Weapon: N 
Pouch : N 
Limit%  70 Narr: 67 Sub-ent: @
An alert Ogre warrior spots you!
Flee%: 100  CS: 0    HS: 0
Time:  0  RandMv? N  CostGP: 0
Weapon: N 
Pouch : N 
Foe   : 10 Ogre Warrior    
Limit%  75 Narr: 68 Sub-ent: @
The body of one of the Royal Guards carries a spear and a pouch of gold pieces.
Flee%: 0    CS: 0    HS: 0
Time:  0  RandMv? N  CostGP: 0
Weapon: G Spear         
Pouch : G Gold Pieces      7
Limit%  80 Narr: 69 Sub-ent: @
A shape materialises in front of you and coalesces into the form of the dreaded 
NECROMANCER himself! Before you can flee a blast of Dragonfire from his fingerti
ps burns you to ash and ends your quest in ignominious defeat!
Flee%: 0    CS: -99  HS: -99
Time:  0  RandMv? N  CostGP: 0
Weapon: N 
Pouch : N 
Foe   : 11 NECROMANCER     
Limit%  90 Narr: 70 Sub-ent: @
Falling into a pit, you discover an old mineshaft which seems to head north. You
 can follow it underground for several leagues.
Flee%: 0    CS: -3   HS: -3
Time:  -3 RandMv? N  CostGP: 0
Weapon: N 
Pouch : N 
Assist: 6 
Limit% 100 Narr: 71 Sub-ent: @
You lose your way for a time in a maze of abandoned trenches.
Flee%: 0    CS: 0    HS: 0
Time:  -1 RandMv? Y  CostGP: 0
Weapon: N 
Pouch : N 
ENTRY: 6.@ Lendra   
Limit% 100 Narr: 74 Sub-ent: @
Wandering aimlessly, you find yourself back at your starting point in LENDRA. Yo
ur goal is farther away than ever. What a dope!  Why did the Speaker choose you?
Flee%: 0    CS: 0    HS: 0
Time:  0  RandMv? N  CostGP: 0
Weapon: N 
Pouch : N 
ENTRY: 7.@ Torvis   
Limit% 100 Narr: 75 Sub-ent: @
Battered & exhausted, you finally stumble into the town of TORVIS, where help aw
aits. Your brave quest has finally been successful! King Bladon promises to send
 reinforcements to beleagured LENDRA with utmost urgency.
Flee%: 0    CS: 0    HS: 0
Time:  0  RandMv? N  CostGP: 0
Weapon: N 
Pouch : N 

A$ (Assistance)
---------------
        1234+6789                                                               
  Mn/Mx Direction ? Te At Tm
1  1/ 1 010101010 Y 0  N  1 tot
2  2/ 2 111101111 Y 0  N  1 tot
3  5/ 5 111101111 N 0  Y  1 p/l
4  1/ 4 111101111 Y 4  N  1 p/l
5  1/ 9 000000010 Y 5  Y  1 tot
6  3/ 3 000000010 N 0  Y  3 tot
7  1/ 1 111101111 Y 0  N  0 tot

