TIME FOR ACTION
by Robert Burgess
from Computer Gamer, May 1986

Time for Action is set in five screens of 15x9 mazes. The aim of each level
is to turn each of the squares green.

Out to hinder you is the alien blob and four time bombs which count down
before exploding; you must catch each bomb before it blows up and defuse it.
Attempting to defuse a bomb before it has started to count down results in
it going off.

Controls are 0-P left/right and Q-A up/down. This game features machine code
sound generation, and a saveable high-score table.

NB. Before playing this game, disconnect any printer interfaces or printers
that may be connected.
