SHADOWS FROM THE DARKSIDE
by Robert Burgess
from Computer Gamer #23, February 1987, pages 68-71

During the Dark Years, the  Guardians of Evil were  banished for
eternity to the Dungeons of Hell. Eons passed, yet evil did not
cease, so you too were banished with the promise of repentance if you
could slay the Guardians and bring peace to the land. You may then
find the golden key to escape; so go forth and do so ...

Travel around the 49 rooms of the dungeon, each depicted in 3D, by
using the Icon system. You will then find various objects scattered
around, half of them useless, the rest will each kill a specific
Guardian. There are 2 other Guardians, and these must be fought to be
destroyed. Attempting to fight any others will result in your demise.
You have only a certain amount of power, and this is diminished each
move in accordance with the number of objects carried.

There are 8 Icons - 4 for movement plus: .
T : Take Object
U : Use object against Guardian (the right one will be selected
    automatically if carried)
E : Eat a bun if carried
F : Fight a Guardian

Hints & Tips
I. Make a map (7 x 7, starting in the middle on the bottom row).
2. Work out which objects kill what, and which Guardians to fight.
3. One Guardian need not be killed to complete the game.
4. To succeed you must plan the shortest route to the key and back.
   Take only useful objects because the rest waste power unnecessarily.
   Make sure you eat both buns as they restore 35 units of power each.


ROOM DATA
---------
n$(room,1) = INK colour
n$(room,2) = "1" if room type is 1
n$(room,3) = "1" if room type is 2
n$(room,4) = "1" if room type is 3
n$(room,5) = "1" if room type is 4
n$(room,6) = GO SUB "1"=5010,"2"=5010,"3"=5020,"9"=CIRCLE
n$(room,7) = "0"=GO TO 2000, "4"=5030,"E"=PRINT player, Guardian present
n$(room,8) = GO SUB "1"=5010,"2"=5010,"3"=5020,"5"=5040,"6"=5050,"7"=5060,"8"=5070
                   ,"A"=5080,"B"=5090,"C"=5100,"D"=5110,"F"=5150,"G"=5120,"H"=5130
n$(room,9) = "E"=PRINT player, Guardian present


MAP [... most of it. JimG]
---
.
.                          01'''''''''''''''''''''''
.                         /''''''''''''''''''''''''.
.                        /''''''''''''''''''''''''''
.                       08         02'''''''''''''''
.                       \Dagger   /Rope'''''''''''''
.                        \*G*    /#G*'''''''''''''''
.                         15    09''''03''''''''''''
.                        / \     \''''''''''''''''''
.                       /   \Bun? \'''''''''''''''''
.                      22    16    10''''04'''''''''
.                             \   / \'''''''''''''''
.                              \ /   \Axe'''''''''''
.                   29    23    17    11....05......
.                  / \   /     /....................
.           Pencil/   \ /     /*G*..................
.                36    30    24....18....12....06...
.               / \     \   /.......................
.              /   \ *G* \ /........................
.             43    37    31....25....19..........07
.                  /.................
.              Bun/  Bottle...........
.                44    38    32    26
.                 \   / \   /     /
.                  \ /   \ /Charm/
.                   45    39    33
.                    \   /     /
.                     \ /Book /
.                      46    40
.                     / \   /
.                    /   \ /
.                  OUT    47

01 = -		11 = AXE	21 = ???	31 = -		41 = ???
02 = ROPE	12 = ???	22 = -		32 = -		42 = ???
93 = KEY	13 = ???	23 = ???	33 = -		43 = -
04 = *GUARDIAN*	14 = *GUARDIAN*	24 = *GUARDIAN*	34 = *GUARDIAN*	44 = BUN
05 = ???	15 = *GUARDIAN*	25 = ???	35 = -		45 = -
06 = ???	16 - BUN?	26 = -		36 = PENCIL	46 = BOOK,*OUT*
07 = RING	17 = -		27 = -		37 = *GUARDIAN*	47 = -
08 = DAGGER	18 = ???	28 = ???	38 = BOTTLE	48 = -
09 = *GUARDIAN*	19 = -		29 = -		39 = *CHARM*	49 = KEY
10 = -		20 = ???	30 = -  	40 = -

09 = *GUARDIAN* (USE Axe)
15 = *GUARDIAN* (FIGHT)
24 = *GUARDIAN* (USE Bottle)
37 = *GUARDIAN* (USE Charm)