INTERNATIONAL SOCCER
by Nigel Kettlewell
from Computer Gamer #23, February  1987, pages 76-81

[The DATA statements had more elements than were catered for]
[in the array setup loops, so I changed them to match the   ]
[dimensions given below.                                JimG]

[		BAS bytes	BAS lines	RAM bytes   ]
[publiahed  ver:   25387	   381		   18849    ]
[my "noVAL" ver:   19860	   312		   16606    ]

The World Cup has been disbanded due to fans believing that the
system was unfair, because of things like Maradona's handball.
Because the World Cup was so expensive, FIFA agreed. Now, teams
simply play international friendlies at a chosen venue. All the
England stars like Lineker and Shilton still play in this game.

One of about 142 venues must be chosen, and then one of about 50
teams, all with real players. You can even play Argentina, with
Maradona, and if you're lucky, thrash them hollow, with Lineker,
Beardsley, Robson, etc, whacking the goals past Fillol like anything
[sic, s/b nothing?] on Earth!

The data included in the program is important, and best not tampered
with unless you know what you're doing. The players of the England
squad can be changed by breaking into the program and changing the
DATA and PRINT systems.

Most of the numbers are in inverted commas with VAL before them. This
is to save memory so that I could add little bits after it was
finished with no fear of running out of memory. These can be
converted to normal numbers.

The program is quite simple, but takes a long time setting up the
variables. All it does is allow you to choose a certain team, then a
venue and the amount of players in defence, midfield and attack you
want; you then can pick the actual players for those positions.

After deciding whether these positions are good or not (by taking
account of the players' skills) the computer then adds or takes away
one or two from both your and your opponents average goal scoring
record, and prints up random players to score the only slightly
random goals.

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