
CURSE OF THE AZTEC TOMB
by David Healey for 16K Sinclair ZX81
from Computer & Video Games vol.2,#2 (Jan.83)


Somewhere in the Mountains of the Moon lies an ancient Aztec temple. Inside
this crumbling ruin there is a treasure so strange, so valuable and so
cunningly hidden that bounty hunters from all over the world have been lured
to take up the challenge to discover it; but so far none have managed to
unearth the treasure from its ancient resting place; they have all fallen
victim to the Curse of the Aztec Tomb.

There are many unmentionable dangers for the would-be treasure hunter to
overcome once they step into the musty depths of the tomb, and the only clue
to the treasure's hiding place is a curious Aztec symbol - which looks like
a modern dollar sign; but you'll have to struggle to even find that ...

This is an adventure game based entirely on graphics and you have to explore
the scene presented to you on the screen. The only controls you have are the
'1' key which is the walk command and the '0' key which can be used to make
your explorer, represented by a plus sign, jump over any obstacles. You start
the game at the base of the mountain and the entrance to the tomb is on the
far side. Once you are at the base of the mountain there is no turning back
...


--
Another Fine Product transcribed by:
Jim Grimwood, Weardale, England
http://www.users.globalnet.co.uk/~jg27paw4/
--




GALAXIANS
by Craig Fisher
from C&VG, January 1983
runs on a Spectrum in 16k


From out of the deepest recesses of space comes a convoy of aliens bent on
destruction - your destruction! Can you halt their determined advance?

This is a version of arcade Galaxians, complete with those nasty swooping
craft which dive down at you from the skies. To make scoring harder in this
version you can only shoot these diving aliens - and not the ones in the
convoy.

Key '1' moves your laser base left, key '3' right. Use '0' to fire. The high
score so far, claimed by the author, is 4100. Can you do better?

TABLE OF VARIABLES
Alien 1:
H       horizontal position
A$      characters
ID      direction (-1 for left, +1 for right)
OH      previous horizontal position of alien
Alien 2:
L       horizontal position
B$      characters
IDL     direction (-1 for left, +1 for right)
OL      previous horizontal position of alien

A       high score
S       current score
Y       horizontal position of convoy
D       direction of convoy (see above)
P       position of laser base
V       FOR...NEXT loop, height of aliens
W       current wave number
W$      flags string, shows number of waves on scree - 51
DI      temporary of direction variable
G$      convoy character string

