RED FRED BY AIDEN TAYLOR
SPECTRUM 16/48K
from Computer & Video Games Book of Games suppliment July 1985

This is a very colourful version of the classic game Q*Bert, with all
the original features such as the bouncing ball, the snake and the
saucers.

The idea of the gane is that you must use the keys:
	Q	- Up Left	P	- Up Right
	A	- Down Left	<ENTER>	- Down Right
to move Fred about the pyramid, painting the blocks as you go. As in
all the best games, any other moving object is dangerous to Fred's
health, so avoid the balls and snake. If things get a bit dicey, just
jump to one of the magenta saucers and you'll be instantly transported
to the top of the pyramid - probably closely followed by the snake.
The snake becomes progressively more intelligent as you complete each
sheet, so be careful.

When typing the listing, you'll come across underlined characters.
These are in place of the user-defined graphics which are normally
scattered through the listing, and should be typed in GRAPHICS mode
(the G cursor). So if you see the character F underlined (1), then
enter graphics mode (CAPS SHIFT + "9"), then hit the character f, then
return to normal mode (CAPS SHIFT + "9" again). You may also come
across a set of characters such as sh8 underlined (1). These refer to
Spectrum symbol graphics (above the keys 1 to 8). Again in graphics
mode, hold down the shift key whilst pressing the number (in this case
8). When the program has been run, a listing will show the graphics,
shown in the diagram below (2).

Finally, if anybody wants to make changes to the program, here are a
couple of tips. To get rid of the sound, change line 115 to:
115 FOR z=1 TO 10:NEXT z:LET 1=RND
People with black-and-white televisions may find that the following
helps:
340 IF c=6 THEN LET c=4		(3)

notes:
(1)	in the magazine, the characters here were actually shown
underlined. I couldn't think of a way to do that in plain text!
(2)	see seperate file Red Fred Graphics.PNG
(3)	I assume that what they actually mean is change the last
command of line 340 to this, leaving the rest unchanged.



ROCKFALL BY ANDREW CLAPHAM
SPECTRUM 16/48K
from Computer & Video Games Book of Games suppliment July 1985

Infinite screens, and all different, should keep you glued to this
Boulder Dash variation. The idea of the game is to collect five diamonds
on each screen, whilst avoiding Egbert, the alien. Whenever you tunnel
underneath a rock, the rock will fall, either stunning the alien for a
bonus, or destroying a diamond (not advised!). Every five screens there
will be no earth to tunnel through and on later screens the alien will
speed up.

When typing the listing, you'll come across underlined characters.
These are in place of the user-defined graphics which are normally
scattered through the listing, and should be typed in GRAPHICS mode
(the G cursor). So if you see the character F underlined (1), then
enter graphics mode (CAPS SHIFT + "9"), then hit the character f, then
return to normal mode (CAPS SHIFT + "9" again). You may also come
across a set of characters such as sh8 underlined (1). These refer to
Spectrum symbol graphics (above the keys 1 to 8). Again in graphics
mode, hold down the shift key whilst pressing the number (in this case
 8). When the program has been run, a listing will show the graphics,
shown in the diagram below (2).

notes:
(1)	in the magazine, the characters here were actually shown
underlined. I couldn't think of a way to do that in plain text!
(2)	see seperate file CVG Rockfall Graphics.PNG
