BOXING
by S. Goodley
from Games Computing, March 1985


In this game for the 48K ZX Spectrum you can try to batter the hell
out of well known opponents such as Ali, Bruno and Rocky. You can
control the movement of your figure on the screen as he runs around
the ring jabbing and punching your antagonist.

Control keys are 1 and 0 for left and right movement with M to throw
a punch. The game is played out in full graphics with the multi-
coloured boxers standing four character cells high.

Ding, ding, round one ...


Variables Used

O,A,B      ring
F          computer's boxer's position
Y          is movement of computer's boxer
G          position of player's boxer
HIT        the strength of player's punch
PUNCH      the strength of computer's punch

The main difference from other computers are the sono and graphics.
Also, when I have put "RANDOMIZE USR 0", just replace it with an
END statement.


RUNdown

Lines      Action
10-50      prints ring
60-210     prints boxers
220-225    movements of player's boxer
226-233    punches of both boxers
1500-2000  prints punch
3000-3025  asking for name of boxer
3040-3070  using the variable 'H' to get the name of the computer's boxer
3700       printing the names of the two boxers
4011-4513  printing the boxers after being hit down
4720-5050  printing success rate
5070       printing "You are the new World Champion"
7000-8000  asking if you want another go
8030-8190  instructions
8600       the knockout
8700       player's boxer being hit down
8710-8900  seeing if fight has been stopped
8990 9969  UDGs

