PW82045002.TXT

ANTI-MIND
Issue #2, 30.Apr.82, page 16

It's about time that your ZX81 started working for its living, and this is
just the program to make it do so. Instead of forcing you to think and play
Mastermind against it, this program plays Mastermind against you; that is, it
tries to guess your 4-digit code.

    Your code must be made from the digits 1 to 6. Once the computer has made
a guess, enter its score as a single string (such as 21 or 03), the first
digit being the number of 'blacks' (correct digit in correct place), the
second being the 'whites' (correct digit in the wrong position).

    The program is rather slow, and can take up to four minutes to make a
decision, but the average response time is about one minute. The ZX81 can
take up to nine guesses to crack your code, but is unlikely to need more than
seven guesses.

	Always run it in FAST mode.



CRICKET
Issue #2, 30.Apr.82, page 19

This is a simple reaction test game; you have to press the correct key within
the time allowed, or else you are bowled out. The game can be made easier or
harder by altering the length of the pause at line 140. See page 20 for the
full listing of Cricket.

