OUTLANDER (16K Spectrum)
by Laurence Herniman
from Popular Computing Weekly (17 February 1983), page 13

This game could be described as a combination of Moonlander and a type of
Space Invaders. The game relies mostly on the speed of the player before his
fuel runs out and his ship drops out of the sky. There is a second 'sheet'
which is progressed to after the first has been cleared.

If the game is found to be too easy (or too difficult) the fuel could be
altered as required. Sometimes, on the first go, the ship blows itself up.
Just run it again and it will continue to work.


PROGRAM NOTES

 210 to   270  Set up the first sheet.
 400 to   700  Are the main loop.
 410 to   430  Detect whether the ship has hit anything by using the ATTR
               command.
 550 to   570  Detect what the bomb has hit.
 600 and  610  Move the ship.
1000 to  1150  Are the crash routines for the ship.
2000 to  2180  Are the routines for the bomb's collisions.
2500 to  2620  Include the landing and score lines which decide whether to
               go to another sheet or stop the game.
3000 to  3030  Are the lines for the end of the game.
5000 to  5700  Set up the screen for the second sheet and include the
               instructions.
6000 to  6500  Are the instructions for whole game.
8000 to  8250  Are the loops to define the characters.