STAR SWARM (16K Spectrum)
by Richard Sharod
from Popular Computing Weekly (19 May 1983), pages 10-11

The object of this game, for the 16K Spectrum, is to shoot down the aliens
which appear in formation at the top of the screen. Each alien will fall out
of formation and try to pass you. Points are awarded for the destruction of
each alien, but points are also deducted from your score for each alien that
passes you.

If you crash into an alien, you will lose one of your three lives.

When you clear a formation, another will appear at the top of the screen.
When you have cleared six formations, you will be moved to a star-base where
you will have to shoot a mother ship. Sharp shooting is needed here to gain
a high bonus.

Controls are: 6 - left, 7 - right, 0 - fire.


PROGRAM NOTES
The program includes two machine code routines which are used to create sound
effects.  The codes for these routines are held in the first two data
statements. The program uses all 21 user defined graphics.
