BELTMAN (16K Spectrum)
by T Wiley
from Popular Computing Weekly (21 July 1983), pages 10-11

As an electrician in the Clyde Syntax widget factory, it is your job to
check the fuses at the top of each workshop. To reach the fuses, however,
you must climb up the moving conveyor belts and through the holes in them,
using the cursor keys 5 to 8.

Normally, the belts will slide along underneath you, but if a hole passes by
you will fall down to the next level. Spread around the room are boxes you
can stand on to prevent this happening. Once you reach the top, you must
jump up to one of the numbered fuses - they are worth from 10 to 300 bonus
points from left to right.

When you have checked one room's fuses, you must check the next room, where
the belts are not only tattier (more holes) but move faster. If you take too
long climbing the belts, the fuses will blow (at time - 0), and the game
will end.