METEOR (16K Spectrum)
by Michael Kay
from Popular Computing Weekly (10 November 1983), page 43

The object of the game is to guide your man through a series of meteor
belts, avoiding the yellow meteors and eating the flashing green apples. If
you hit a meteor the game ends.

As you travel through the belts your score is increasing but your food is
decreasing, this is why you need to eat the apples. If your food supply is
above 50 then the border will be blue. If it is below 50 and above five then
you are short on food and the border will be red. If your food supply is
below five then the border will be green. When the border is green, you lose
control of your man and you just have to hope he misses the meteors, but
eats an apple. This may give you back control. You will know this by the
border colour.

For each apple eaten your food supply goes up by a number between 10 and 30.
On the first belt you start with 100 units of fuel.

On the second belt you start with 90 units of fuel.

On the third belt you start with 80 units of fuel.

On the belts four upwards you start with 70 units of fuel.

Your controls are: 1 to move left
                   0 to move right

Don't be caught napping at the end when things speed up.


PROGRAM NOTES

3-50       Sets up variables.
100-167    Sets up screen and scrolls upwards.
170-177    Checks to see if your man has hit anything.
180-195    Checks how much food you have.
200-215    Prints your man, boosts up your score and checks if you have any
food.
220-230    Movement of your man.
1200-1350  What it would print if you finish a belt.
1604-1750  What it would print if you hit a meteor.
8000-9600  Sets up graphics.
150        Makes the computer scroll upwards automatically.