FRUIT MACHINE (4K ZX-81)
by E Smith
from Popular Computing Weekly Vol. 3 No. 16 (19 April 1984), page 39

This programme is a simulation of an arcade fruit machine. When run, the screen
shows how much money you have, and asks if you want another go. On entering a Y
the screen shows the reels, the winning combinations and some other
information. Each time you have another go: 20p or .2 will be subtracted from
your score. At random intervals, a hold will be awarded and the reels can be
held by typing the reel Nos. When you have held the ones you want, type Q and
the game will automatically continue. This program will fit into 4K of memory.
