SINCLAIR PROGRAMS, August 1983
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FRYOLITES
---------
THIS PROGRAM was written for the 16K Spectrum by G Sweeten of
Poulton-le-Fylde, Lancashire. You are a rainbow-coloured snake whose aim is
to cover as much of the screen as possible. You are opposed by the evil
flashing blobs known as Fryolites. Each time you land on one of them you are
fried and you lose one of your three lives. If you land on your tail you
scare yourself to death, thinking that you have met a Fryolite. Move using
the usual cursor keys.
Graphics letters to be used are: 75-A: 80-A: 100-A: 110-B: 120-C: 130-D:
165-A,E: 170-B,E: 175-C,E: 180-D,E.


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HIT STAR
--------
ALONG THE TOP of the screen is a row of stars. You must clear away the stars
in as few attempts as possible. Do so by means of the stars at the bottom. By
setting them in motion at different times you can make them collide under a
specific star, thus sending up a bolt of energy which will destroy that star.
Hit Star is for the 16K Spectrum and was written by John Lifford of
north-west London.


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LABYRINTH for Sinclair Spectrum
by Steven Vignaux
from Sinclair Programs, August 1983

Our initial reaction on playing Labyrinth, by Steven Vignaux of
Bridgwater, Somerset, was that it surpassed comparable professional
software. Perhaps that is not surprising, for Vignaux has had more
access to computers than the majority of our readers.

His school owns five Spectrums and he was having lessons on them and
practising on his ZX-81 at home until he upgraded to a Spectrum last
Christmas. He is developing his programming skills and is learning
machine code.

On RUNning Labyrinth you will find yourself inside the entrance of a
large maze, from which it is your object to escape. Three-dimensional
views of the maze to north, south, east and west can be obtained at
the press of a button. When you are completely lost, press "H" and a
plan of the maze will be displayed briefly, but that option is avail-
able only five times during your journey (16K Spectrum).


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NOUGHTS AND CROSSES
-------------------
THE MARCH/APRIL edition of Sinclair Programs asked for Noughts and Crosses
programs in which the computer takes part. The problem with most of the
programs which we received was either that the computer could play Noughts
and Crosses well, in which case it would never lose, making the game
extremely uninteresting, or it could play Noughts and Crosses badly, in which
case it was always possible for the player to win.
Richard Sutton of Putney, London, produced the solution  a program for the
16K Spectrum in which the computer does not always respond to the same move
in the same way, so that, if you watch for an opening, it is occasionally
possible to win.


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OLYMPIA
-------
YOUR HORSE gallops round the race track, aiming to complete the course with
as few faults as possible. Jumping over fences either too soon or too late
adds four faults to your total. On the lower levels you are allowed a certain
margin of error but on the top level you must always jump in exactly the
proper place. Jump by pressing "0". Olympia was written for the 16K Spectrum
by D Newton of Warrington. Graphics note: The "" signs in line 30 should all
be entered as shifted "3"s.


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PATHWAY
from Sinclair Programs August 1983

Move around the grid avoiding the blue squares but being sure to cross
all the yellow squares before leaving by the exit. The catch is that
all moves must be entered in advance. Enter them as "F"-forward,
"B"-backward, "L"-left, "R"-right, and "S" when you have entered your
moves to start your arrow moving.

Pathway runs on the 16K Spectrum and was written by Kevin Macdonald of
Sheffield.


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SPECVADERS
from Sinclair Programs August 1983

The search for a Space Invaders-type game with all the features of the
arcade version continues. The major problem remains one of speed.
Timothy Shaw of Norwich, Norfolk has overcome that to some extent by
some clever lateral thinking. The invaders in the sky are unaggresive
and do not shoot. Directly above you, though, is a giant centipede
which shoots to defend the invaders.

Because of it's proximity it is far more difficult to avoid the
centipede's shots than it would be to avoid the shots of the more
distant invaders. (16K Spectrum).


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TANK DUEL for Sinclair Spectrum
by A.R.P. Collins
from Sinclair Programs, August 1983

We are becoming increasingly surprised and delighted at the quality of
listings emerging as Spectrum owners become more and more skilful in
the use of their machines. Tank Duel is yet another excellent listing
to set alongside several others in this issue. It requires skill, luck
and speed and is played on a stylised but convincing battleground.

Full instructions are given with the program, but briefly the game
requires two players to control a series of tanks travelling across
varied terrain towards the final showdown.

Three types of obstacle are encountered - tank traps which can disable
your vehicle but which can be blasted away; trees which can be pushed
over but which will block your shells; and mines which can neither be
pushed over nor destroyed by gunfire but which will not impede your
shooting. The game was sent by A.R.P. Collins of Enfield, Middlesex
(16K Spectrum).


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HANG OUT THE WASHING! (Washing Line) for Sinclair Spectrum
by Michael Leach
from Sinclair Programs, August 1983

A game for one to five players. A washing line is displayed on the
screen and you must choose which items of clothing to hang on it until
it breaks. Try not to be the person who breaks the line.

Heavier clothes carry higher scores; socks score very low. A random
element is introduced by the birds of unknown weight which land on the
washing line from time to time.

Washing Line was written for the 16K Spectrum by Michael Leach of
Blackburn, Lancashire.


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