AWARI
from Sinclair Programs September 1983

The aim of Awari is to finish with more beans in your score cup than
the computer has in it's score cup. You begin with four beans in each
of your six cups and an empty score cup each.

Choose a cup and the beans in it will be removed and distributed singly
into the following cups. No bean can be removed from a score cup. Thus,
if you choose bowl three initially it will be emptied and an extra bean
will appear in bowl two, bowl one, your score bowl and the sixth computer
bowl. Several levels range from easy to extremely difficult*, and
include an option for a demonstration game.

This professional-quality program was written for the 16K Spectrum by
Terry Hainsworth of Radcliffe-on-Trent,Nottinghamshire.

note:*this is a relative term - even at the hardest level it's still
easier than the version that came with The Home Computer Advanced Course.


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DEER HUNT
---------
YOUR TASK is to shoot as many deer as possible to relieve the famine from
which your tribe is suffering. You are stationed beside a large tree where
you have a clear view of a herd of migrating antelope. You must shoot as many
as possible, using capital F, with the 25 shots allowed. A startled giraffe
watches from among the surrounding bush. The resulting score and number of
shots remaining is shown at the bottom of the screen. Deer Hunt was written
for the 16K Spectrum by W Simister of Haverfordwest, Dyfed.


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DRIVER
from Sinclair Programs September 1983

Move your car along the road, steering left with 8 and right with 0.
Do not crash into the side of the road or you will lose one of your two
lives. Run over bags of money to gain extra points. A change in the
colour of the road will be heralded by a small bleeping sound and each
time the road colour changes it will also become narrower.

Driver was written for the 16K Spectrum by Colin Bird of Blackpool,
Lancashire.


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HORSE MUCK (aka. Good for the Roses)
----------
YOU PLAY the part of an enthusiastic gardener, determined to make all your
roses bloom in the time allowed. To do so you have sought fertiliser and
found a supplier in the form of a cart-horse. Move yourself with the usual
cursor keys to pick up the evil smelling green lumps with a shovel and place
them at the foot of your rose stalks. Good for the Roses was written for the
16K Spectrum by P Greenwood of Torrisholme, Morecambe.


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JANNIS THE MENACE
-----------------
KNOCK THE CANS off the wall before granny arrives with her Demon Wacker
Slipper. When you have cleared the wall of cans you have a chance to knock
off the policemans helmet before more cans appear. Watch for that slipper.
Jannis the Menace was written by George and Matthew Law of Sutton Coldfield,
West Midlands for the 16K Spectrum.


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KAMI
----
FLY ACROSS enemy territory, shooting as many enemy saucers as possible before
you are shot down or run out of fuel. Move up with "q" and down with "a".
Saucers on the ground can be bombed with key "l" and those in the air shot
with a laser, operated by key "p". Kami was written for the 16K Spectrum by R
Way of Salisbury, Wiltshire.


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PROTECTOR
---------
YOU ARE in control of a laser tower on the surface of a planet which must be
protected from falling meteors. Each time you hit a meteor you gain 10 points
but you lose five energy units. You gain five units each time a meteor hits
the surface of the planet. If a meteor reaches the reactor at the bottom of
the screen you will be destroyed. Move left with "R" and right with "T".
Protector was written for the 16K Spectrum by David Perahia of Kings Langley,
Hertfordshire.


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SHOOT OUT for Sinclair Spectrum
by I.H. Balchin
from Sinclair Programs, September 1983

I.H. Balchin of Wallingford, Berkshire is a keen computer programmer.
He reads at least eight micro magazines each month to know all the
latest news about computers and his friends are shown his perfected
programs so that he can benefit from their advice and opinions.

While working on Shoot Out for the 16K Spectrum he was trying to write
a game which two players could play simultaneously, as he felt there
were insufficient of them on the market.

In Shoot Out two rival gangs meet in the desert for a fight with water
pistols. The blue gang moves up with 1, down with Z, draws with Q,
replaces guns with W, and squirts with A. The magenta team moves up
with 0, down with symbol shift, draws with P, replaces guns with O,
and squirts with L.

Both gangs must avoid the cowboys who drive past in a wagon, occasion-
ally shooting any gangster who is not safely behind a cactus.


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SWAMP (Banana Leap)
by Adrian Elcock
from Sinclair Programs, September 1983

Bunches of ripe bananas hang above you and a swamp lies beneath your
feet. Move yourself left and right with the cursor keys to collect the
bananas. Every time you land you will make a hole in the swamp, which
you must avoid in the future.

Once you have gained 500 points an angry monkey will appear and begin
to chase you, followed, once you have 1,000 points, by a second monkey.

Banana Leap was written for the 16K Spectrum by Adrian Elcock of Sheffield.


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TARANTULA
---------
YOUR TASK is to carry all the treasure chests through the spiders' lair. You
must be watchful because the spiders will soon start spinning their webs to
catch you. Also the direction of movement of the conveyor belt on which you
stand changes constantly, making quick evasion of the spiders difficult.
Tarantula was written for the 16K Spectrum by J Harvey of Warley, West
Midlands.


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