3D LETTERS
----------
Three-Dimensional Letters, written for the Spectrum by P.Monger of Reading,
Berkshire, draws large three-dimensional letters on the screen. Only seven
letters can be printed at once but the routine can be used again several
times without clearing the screen, allowing impressive title pages to be
created.


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ANIMATION
from Sinclair Programs November 1983

Animation was published as 3D* to suggest new ways of using Spectrum
Graphics. Jonathon Healy of Winchester, Hampshire has produced a man
who walks from the right to the left of the screen. The movement is
smooth and resembles that of an animated cartoon.

note:*this is what the magazine says, but it doesn't make much sense
- a typo perhaps?


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ASTEROIDS
---------
Travelling towards your home planet in a spacecraft you must cross an
asteroid belt. As soon as an asteroid appears on your screen, move your laser
sights towards it, using the usual cursor keys, and destroy it to avoid
hitting it. The quicker you hit an asteroid the bigger your score will be.
Asteroids was written for the 16K Spectrum by Philip Newby of Dobcross,
Oldham.


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CONTOUR
from Sinclair Programs November 1983

Timothy Close of Shepperton, Middlesex wrote Contour to draw three-
dimensional surfaces on the Spectrum. When RUN the program will print a
cross on the screen. Use keys five, six, seven, eight and nine to draw
a contour line in the bottom left-hand square. Nine will draw a horizontal
line; the other keys move the cursor from left to right at varying angles.

When the bottom left-hand square has been crossed, the line will move
to the top right-hand square and continue. The computer will then ask
"1 South to north 2 West to east" Inputting 2 will produce 20 intermediate
contours representing a gradual change from first to second contour.

Inputting 1 will produce the question "Radians", requiring you to input
the curvature on your south-north lines. Straight would be 0, maximum
curvature around 2.5. No matter what option you select, you will be
given the option of including the other.


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ESCAPE FROM TIME
from Sinclair Programs November 1983

Escape from Time is a full-scale adventure program for the 48K Spectrum.
Your aim is to escape through time into your own world. To do so you
must find the crystal of power and a microchip to power your time machine.
Once you have them you must take them to the Time Room. Commands which you
will use most frequently are north, south, east, west, up, down, enter,
leave, look, take, drop, list and open.

Written by Mark Chapman of Bracknell, Berkshire.


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QUASIMODO
from Sinclair Programs November 1983

Your aim is to succeed in completing the fifth level of Quasimodo and
thus to reach Esmerelda. On the first three levels you must jump the
barrels and the holes to ring the bell. On the fourth level, swing down
the rope, jump the barrels and ring the bell. On the fifth level jump
the barrels and climb the ropes until you meet Esmerelda. The faster
you complete each level the more points you will score.

Written for the 16K Spectrum by Ian Maddock of Stockport, Cheshire.


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SCREEN FLASH
------------
Graham Walkden of Banchory, Kincardineshire, has written Screen Flash, a
spectacular routine for the 48K Spectrum. When it is RUN, both border and
screen change colours and patterns rapidly, including several colours rarely
seen on the Spectrum, such as orange and shocking pink.


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SLALOM
from Sinclair Programs November 1983

Several skiing programs have been written but Slalom is faster than most
of them and includes a variety of ski runs and difficulty levels. A
course is displayed, including five gates. Reach the bottom as quickly
as possible, bearing in mind that failing to go through a gate will
incur a time penalty.

Move left with 5 and right with 8. Those keys allow you to travel down-
wards at any of seven angles and skill is needed to move in the proper
direction.

Written for the 16K Spectrum by Neil Slater of High Wycombe, Buckinghamshire.


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SPACE WAR
---------
YOU PLAY the part of a megalomaniac in a spaceship, determined to destroy
every other ship in sight. The television screen represents the view from
your window. By pressing 0 your laser cannon will shoot whatever is in the
centre of your sights. Move with cursor keys 5, 6, 7 and 8.
Remember that it is your ship which will move, so your window will appear to
remain stationary and the enemy spaceship will seem to move. Thus as you move
left the enemy will appear to move right.
Written for the 16K Spectrum by Tim Rose of Woolwich, London.


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STRON (aka. Laserbikes)
from Sinclair Programs November 1983

Your name is Stron and you must play to oppose the Mad Control Plan.
Move your laser bike with the cursor keys. If the Crushers hit your
trail they will be destroyed. If you hit your trail, the edge of the
play area, or a guard, or if you run out of time before all the Crushers
are dead, you will be destroyed.

There are four levels to survive, each with a shorter time limit and
faster speeds than the previous level. On the fourth level the guards
are invincible and you must try and survive until the time limit.

Laserbikes was written for the 16K Spectrum by Roger Allen of Gerrards
Cross, Buckinghamshire. It is divided into two parts, the first of which
controls the machine code. LOAD and RUN the first section, then LOAD the
second section and RUN by entering GO TO 20.


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TWO-STROKE ENGINE
from Sinclair Programs November 1983

This educational program, Two-Stroke Engine was designed for the
16K Spectrum by Tim Rose of Woolwich, London. For those interested in
simple physics it describes, with working diagrams, the action of a
two-stroke engine. It would be useful as a demonstration program for
teaching, or for students struggling to reproduce diagrams.


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