

COTHELLO for Sinclair ZX-81
by M. Clarkson
from Sinclair Programs, November 1984


Cothello is an amazingly fast version of the well-known board game,
the object being to have the highest number of counters on the board
at the end of the game. To place a counter on the board enter the
column and row together. Any of your opponent's pieces sandwiched
between your played counter and any of your counters already on the
board become your own. Play continues in this way until all the
squares have been filled. Any illegal moves are ignored.

Cothello was written for the 16K ZX-81 by M. Clarkson of Salford,
Greater Manchester.


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DEFENCE FORCE for Sinclair ZX-81
by Greg Jarvis
from Sinclair Programs, November 1984


Defence Force has many features including five skill levels, three
types of enemy, four lives, on-screen scoring and a high-score table.
As always, the object is to protect your base from the approaching
enemy. You have a force field to protect you, but once this has gone
defeat is imminent.

Written for the 16K ZX-81 by Greg Jarvis, aged 14, of Bridgwater,
Somerset.


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HONEY MAN

Dodge the holes leading to the worker bees and try to catch the dopey
drone. Collect honey as you pursue the drone as this will give you extra
points.

Honey Man was written for the 16K ZX-81 by Simon Huggins, aged 12, of
Southfields, Northamptonshire.


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MARTIAN DOME
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MARTIAN Dome is a simulation program in which you play the part of the prime
minister of a colony on Mars. Your tasks include paying for food and oxygen
and undertaking repairs to the dome. The only way to make money for food and
oxygen is to sell your sculptures to other domes. Each sculptor
needs two more oxygen points for each sculpture produced.
  Martian Dome was written for the 16K ZX-81 by Cohn Walsham of Leigh on Sea,
Essex.


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