SINCLAIR PROGRAMS January 1985
==============================


Ive noticed TTFn has a few ZX80/81 programs that arent in the standard .O
and .P formats, so I thought I would convert them as appropriate so that
they can be used with the widest range of emulators. Ive attached new
versions of each program, although for some it was only necessary to rename
the file extension. [ PF ]
.81

The following can simply have their extensions renamed to .P:
- ZX831201_010059Burglars.81
- ZX831201_010112FindTheBomb.81
- SP8501w2721WebAttack.81

Very early emulator (I believe for the Atari ST) used the .81 file
extension but they are identical to .P format. Some early emulators would
include surplus bytes at the end of .81 files but Ive checked these files
and they do not have this issue. I advise renaming these files (in though
many emulators will read in .81 files) as it avoids confusion with people
thinking there is a difference in format when there isnt. [ PF ]


CAVEMAN GUS
-----------
Help Gus the Caveman climb the cliff to the pterodactyl's nest so that he can
collect twigs. Once he has collected a twig he can take it back to his
campfire before he advances to the next screen. Do not let Gus bump into the
ledges or other obstacles and look out for the angry pterodactyl. Written for
the 16K Spectrum by Anthony Sherwood of West Bromwich, West Midlands.


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COLLECT-A-KEY

Work your way up the screen collecting the keys as quickly as you can.
A monster, a hammer, an electrified wall and a moving wall have joined
forces in an attempt to hamper your progress, and they should be avoided.
 If you manage to collect all fifty keys, you must return to the flashing
wall at the bottom of the screen.

Collect-a-Key was written for the 16K Spectrum by Mark Freeman
of Colchester, Essex.


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DANGER DYNAMITE
---------------
Defuse the bomb by moving over it before the time runs out. The screen is
filled with squares and the bomb can appear in any of these squares. After
you have walked over a square it turns black and cannot be walked over again
until the level has been completed. Avoid the skulls, for they will cause
instant death upon contact. Deadly Dynamite was written for the 16K Spectrum
by Christopher Roper, aged 10, of Blackwood, Gwent.

[The .SNA & .TAP versions are identical.              JimG,1.Jan.2017]


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DOORWAYS

Fifteen doorways appear randomly in the corridors on the screen. Run up
or down the corridor to reach the doorway and the next corridor. When you
have been through all fifteen doorways and along each corridor you will
be told how long you took.

Doorways was written for the 16K Spectrum by Barry Jones
of Handsworth, Birmingham.


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DRAGONFLIES

The dragonflies have hatched and are hunting for food. Some of them have
found your lily-pad and are eating it away. To prevent them from ruining
the lily-pad you have to hop after them in an attempt to catch them. The
holes left by the Dragonflies can be repaired by going over them. You
have 999 time units in which to eat as many dragonflies as possible.

Written for the 16K Spectrum by P.E. Thompson of Westgate, Kent.


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FLY-SPRAY

Spray as many flies as possible with your aerosol can before you run out
of squirts. When all the Fly-spray has been used you are given a score
and told how many flies you managed to eliminate.
Use keys 6, 7 and 0 to play.

Written for the 16K Spectrum by Gaynor Fletcher of Irlam, Manchester.


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THE FROLICS OF A CHUCKLEBUTTY
-----------------------------
Guide your frolicking Chucklebutty around the screen, collecting tukkers as
you go. Avoid going under or above the green uckbugs as they will kill you.
The tuckers should be collected from the left or right as they will disappear
if you approach from the top or bottom. To destroy the uckbugs, run into them
from the side. A certain number of tuckers have to be eaten before you can
advance to the next screen. Use keys Q, A, O and P to play. Frolics of a
Chucklebutty was written for the 48K Spectrum by Timothy Dunn of Wallasey,
Merseyside.


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LASER TRAIL

Laser Trail is a game for two players, written for the 16K Spectrum by
A Parsons and R Dallas of Bedford, Bedfordshire.

You have both been deposited in an arena and must fight for your lives.
The laser bikes you ride leave trails as you move. Avoid your opponent's
trail and try to force the other bike into the wall. The keys for each
player to use are included in the program.


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PIGLET

Pooh Bear has gone on holiday and left all his honey pots hanging from
the branch of a tree. Help Piglet to knock the honey pots off the branch
using one of the one hundred stones he has collected. As Piglet runs
across the grass underneath the tree press any key to throw a stone.

Written for the 16K Spectrum by Cathryn Corns of Enfield, Middx.


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POT THE BALL

The cue ball appears on the table together with a hole into which the ball
must be played. Enter the force at which you wish the cue to hit the cue
ball. The higher the entry, the farther the cue ball will travel.

Pot the Ball was written for the 16K Spectrum by Philip Todhunter,
aged 14, of Whitehaven, Cumbria.


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STOPPIT

Stop the flashing cursor over the arrow using the '0' key. For each cursor
that is stopped in the correct place fifty points are gained. The game ends
when you misjudge the placing of the cursor.

Stoppit was written for the 16K Spectrum by Kevin Wilson of Ryhope,
Sunderland.


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SUB SEA
-------
The missile base on the sea bed is under your control. Fire missiles,
avoiding the red submarine and mines, through the electric grill. You have to
calculate the shot so that, when the missile passes through the grid, it hits
one of the ships in the convoy. Sub Sea was written for the 48K Spectrum by
Leigh Howells of Deeping St James, Peterborough.


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TOOTLES

Poor Tootles is stuck in a deep pit. What is more, enormous concrete blocks
are raining down upon her. Luckily, she is a resourceful girl and, if she
is careful, and dodges all the blocks she will be able to use them as a
ladder up which she can climb. She can only climb one block at a time so
must try to stop the blocks forming a wall. Guide Tootles left using Q and
right using W.

Tootles in the pit was written for the Spectrum by John Lonsdale
of West Ferry, Dundee.


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WEB ATTACK (aka. Spider Attack)
----------
As the spider moves across the screen you must shoot it ten times using
key 0. Avoid the webs which the spider fires at you as, if you are hit
three times, you will die. You have to hit the spider ten times before
he is killed.

Spider Attack was written for the 16k ZX81 by Michael Fear and Garry
Davenport of Cranleigh, Surrey.


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