SINCLAIR PROGRAMS, May 1985
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INFERNO

The tallest tower block in London is ablaze, and people are trapped on
the seventeenth floor. The sixteenth floor is already alight and, as
the game progresses, more and more smoke and flames will start to
break through. You play the role of a firefighter, moving around the
screen using cursor keys 5 to 8. Collect as many people as possible
and then head for the exit. The exit is obscured by smoke, so you will
have to rely on luck and your compass to help you to escape.
	Inferno was written for the 16K ZX-81 by Robert Caldecott of
south west London.


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MONEY GRABBA (aka. Money Grabber)

You and the computer take it in turns to collect money from a grid. On
this grid it is only possible to move right and down, so you can never
retrace your steps. The computer is playing blind so it is allowed
three times as many chances as you, and is also allowed an extra pound
for luck whenever it finds a pound. Your reactions must be fast and
precise in order to beat the computer.
	Money Grabba was written for the 16K ZX-81 by M Phillips of
Redland, Bristol.


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SPIDER DOMAIN

You are the spider chief in exile. You wish to return to your spider
domain. All you have to do is cross the two Persian carpets in the
living room. However, the owners of the house hate spiders and have
placed a selection of lethal traps on the carpet.
	Use keys 5 and 8 to move as many of your people as possible
across the first carpet. Use keys 6 and 7 to move across the second
carpet. The first spider to reach the spider domain will open the
gates and lead you all to safety.
	Spider Domain is based on a program written for the 16K ZX-81
by Paul Arthwell and Simon Hodgkins of Wolverhampton.


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