
BAZOOKA (ZX-81)
by A.S. Gale
from Sinclair User 5 (August 1982)

Manoeuvre your Bazooka with keys 1 and Q, and fire at the oncoming tank with
0 before it can nail you with its own weapon.

A simple but effective game, submitted by A S Gale of Exeter. Perhaps its
most distinctive feature is that it manages to produce both flicker-free
graphics and an enemy which fights back - and that on a 1K ZX-81.


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AIR-SEA ATTACK (ZX-81)
by M Thurston
from Sinclair User 5 (August 1982)

This is a distinctly topical sub-hunt game, submitted by M Thurston of
Manchester, in which a torpedo is dropped from a patrolling aircraft and
homes-in on the cursor C. The cursor is manoeuvred so that it draws the
torpedo into the path of the submarine.

Since the movements of three separate points - submarine, aircraft and
torpedo - must be correlated, a high degree of skill is involved. In
addition, the depth of the submarine varies by a random value. The graphics
are strong and pleasing. (16K ZX-81).


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ZX-MAN (ZX-81)
by Chris Handley
from Sinclair User 5 (August 1982)

ZX-Man is a silicon-based life-form, writes its discoverer, Chris Handley. It
thrives on a diet of asterisks but is killed instantly by the inverse spaces
which make up its maze-like ecosphere. Your task is to use keys 6, 7 & 8 to
guide the ZX-Man through the maze without running out of time or into walls.

        An additional hazard is provided by the ghosts of previous ZX-Men
which materialise unpredictably and gobble him up. Only in the home straight
is he safe from this ghoulish threat.

        It is an excellent 1K game for the ZX81, though the fit is so tight
that adding 's' to the word "ghost" is sufficient to halt the program.

Graphic notes:
 60 - 17 inverse spaces
100 -  6 inverse spaces, inverse "ZX-MAN", 5 inverse spaces
180 - inverse 
190 - inverse G


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LEAP FROG (Frogger)
by P Hammond
from Sinclair User 5 (August 1982)

This version of the arcade game Frogger was submitted by P Hammond of
Ipswich. The idea is to jump the frog across a lily pond, dodge the
speeding cars on a motorway, and lead it to safety in one of the froggy
rest-homes on the other side.

Features include a running display of scores, instructions on request
and a pleasing range of wipe-out logos - pond, motorway and frog-homes
give Plop, Splat and Missed respectively. Your frog is prodded into
action with keys 5, 7 and 8 and earns you a bonus for every frame it
manages to heave itself across.

Graphic notes:
107 - inverse F
510 - graphic 5, two graphic As, graphic 8
512 - inverse C
519 - inverse L
551 - inverse F
2512 - inverse F


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TOWERS OF HANOI (ZX-81)
by Simon Annetts
from Sinclair User 5 (August 1982)

This game is from the mysterious east via Simon Annetts of Rhayader, Powys.
It is velly, velly good.

        Your Sinclair will erect three pegs and on the centre peg will place
six rings in order of descending size. Your task is to transfer the rings one
by one until they are all assembled in the correct order on one of the other pegs.

        You cannot place a bigger ring on a smaller one and the computer will
chastise you if you try. An excellent little game which went immediately onto
the office tape.

Graphics notes:
 30 - 32 graphic shifted 8s
 50 - 3 spaces, graphic shifted 8, 7 spaces, graphic shifted 8, 7 spaces, graphic shifted 8
 67 - 3 spaces, graphic shifted 8
 70 - 3 spaces, inverse space, graphic shifted 5
 80 - 2 spaces, graphic shifted 8, 2 inverse spaces
 90 - 2 spaces, 3 inverse spaces, graphic shifted 5
100 - 1 space, graphic shifted 8, 4 inverse spaces
110 - 1 space, 5 inverse spaces, graphic shifted 5
120 - graphic shifted 8, 6 inverse spaces


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INTEREST CALCULATION (ZX-81)
by Christopher Green
from Sinclair User 5 (August 1982)

Does interest interest you? If so, so will a program submitted by Christopher
Green of Stratford-on-Avon. Enter the amount, the percentage, the length of
time involved, and the settlement period - the intervals at which payments
are due - and the computer will crunch until your eyes scroll.


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SHUTTLE (ZX-81)
by G Banks
from Sinclair User 5 (August 1982)

Project yourself to the heart of the Nevada desert as you steer 'the heaviest
glider in the world' to a safe landing. It is a Land the Space Shuttle game,
submitted by G Banks, of Wakefield, West Yorkshire.

The display features the shuttle drifting down diagonally from left to right,
through a number of obstacles, low-flying vultures or loosened thermal tiles,
perhaps. A stab on the 7 key will boost the shuttle temporarily to a higher
altitude while still keeping it on line, you hope, for the landing pad on the
right of the screen.

The game is suitable for an unexpanded ZX-81, though you will find yourself
running out of memory periodically and in need of the CONT button.


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LIMERICK WRITER (ZX-81)
by Jonathan Finstein
from Sinclair User 5 (August 1982)

There was a young fellow from Lancs., Who sent us a program which ranks As
the best of all time For churning out rhyme And it hereby is printed with
thanks.

The basics of an excellent program. Your own ingenuity - or genius - is the
limit.

Submitted by Jonathan Finstein of Salford, Lancashire. (16K ZX-81)

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--
Another Fine Product transcribed by:
Jim Grimwood, Weardale, England (http://www.users.globalnet.co.uk/~jg27paw4/)
--