ESCAPE
by Tim Grubb
from Sinclair User #12 (March 1983)

The object of Escape, for the unexpanded ZX-81, is to lure your enemy,
marked by a graphic F, into the hole. You decide where the hole is to be
located at the beginning of the game when you are asked for the co-
ordinated. Using the cursor keys you must round up this evil fellow and
get him to step into the hole.

If he manages to jump on you, you are the one who dies, so be careful
when you try to drop him down that hole. The program was sent by Tim
Grubb of Linford, Leicestershire.


= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =


SELECT
by D Frampton
from Sinclair User #12 (March 1983)

Select is a simple but entertaining game, akin to the Simon game on the
market. It is a test of memory, the television set displaying a series
of colours which you have to re-create through the keyboard. The colours
are accompanied by beeps, just to keep up the interest, and depressing
groans accompany your inevitable mistakes.

Submitted by D Frampton of Bridgwater, Somerset. (16K Spectrum)


= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =


LANGUAGE TUTOR
by Michael Coombes
from Sinclair User #12 (March 1983)

If you have difficulty learning or teaching the vocabulary of a foreign
language, Language Tutor is for you.

At the start of the program a menu is displayed, giving the user a
number of options. Initially you will want to enter a word list, so
press E. The computer will ask what the language is and how many words
you wish to enter.

As the program stands, the words can be up to 10 letters in length, but
that can be altered by changing the "10" in lines 9052, 9053 and 9125.
If the words are longer, the number which can be stored naturally will
be reduced. 

In the test mode, the student will be asked to translate from the chosen
language into English and vice versa. A running score is kept of the
student's successes and there is a high score facility.

Michael Coombes of Caerleon, Gwent, who submitted the program, sent a
list of 20 German words and their English translations but said that the
machine would accept many times that amount of data. Lower-case letters
in the listing signify inverse video. (16K ZX-81)


= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =


GOLF TWO
by A Baines
from Sinclair User #12 (March 1983)

In the July issue we published a version of Golf for the ZX-81. The
author of that program, A Baines of Ashton-under-Lyme, has updated the
program for the Spectrum. As he says, Golf Two is improved by the use of
sound and colour.

You are shown a small patch of green and are required to enter first the
angle at which you want the ball to travel on its trajectory, and second
the strength with which you want to hit it. The last figure usually is
in the range 350 to 490. (16K Spectrum)


= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =


RULER
by A Greenhalgh
from Sinclair User #12 (March 1983)

If you have an unfulfilled craving for power, Ruler will provide a pain-
less way of getting it. At the start of the game you have 200 lb of seed
corn and 100 people. You must divide the corn so that you have sufficient
to feed the population and plenty left to sow for the following year.

If your calculations are correct the amount of food and of people will
increase. When they have both passed the 1,000 mark, the screen will
display "GOD SAVE THE KING" and the game is over.

Since the program runs in 1K of RAM it naturally cannot have many
frills. The only randomising factor is the prospect of storms ruining
the crops. With more RAM or with a memory-saving purge, you should be
able to add a few extras.

Ruler was sent by A Greenhalgh of Darwen, Lancashire, for the unexpan-
ded ZX-81.


= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =


MINOTAUR
by Kevin Tutte
from Sinclair User #12 (March 1983)

Minotaur is an excellent maze game for the expanded ZX-81. The display
is a random generated maze with yourself as an "O". Your task is to
reach the exit at the bottom right by using the four cursor keys. Your
main problem is to avoid the hungry Minotaur which is able to home in on
your position.

We were impressed by the intelligence shown by the beast, which is able
to check its position against yours, without slowing the program. The
routine used would obviously be useful in composing a Pacman-style
program.

Occasionally the random maze proves to be blocked, so a quick visual
check is a good idea. Sent by Kevin Tutte of Sutton Coldfield, West
Midlands.


= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =


ZX ACCOUNTS SYSTEM
by M.W. Rhodes
from Sinclair User #12 (March 1983)

M.W. Rhodes of Braintree, Essex is studying A level accounts. He has
written a program which he feels will be of help to anyone following the
same course.

The routine allows the user to input a trial balance and will then draw
up a trading account - things like stock and gross profit; a profit and
loss account showing all expenses with nett profit; and a balance sheet
showing current assets, depreciation of fixed assets, current and fixed
liabilities, as well as the final balance sheets on both sides. All
three of those accounts are available under menu control.

Rhodes claims the following novel features for his listing: First, that
option six allows the user to change the value of any account and see
the effect on the three amounts. As soon as any single account is
changed, all the accounts which are affected are updated with a new
balance.

Second, that a summary gross profit, nett profit, total expenses and new
capital are given after each alteration and that incorporates a routine
which displays a message if the effect of the alterations will cause the
balance sheet not to balance.

Users must remember never to enter RUN, or all the variables will be
lost, and that when one value is changed it will usually be necessary to
alter another account value. For example, if the value of sales is
increased, the user must increase the value of either the cash or the
bank account, so that everything balances. It is also essential that
accounts to be altered must be entered as the abbreviations shown
between lines 201 and 234.

Lower-case letters in our listing signify inverse video, unless they
appear inside brackets, where they give graphics instructions. 
(16K ZX-81)


= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =


LASER (Spectrum Laser)
by R.D. Hartley
from Sinclair User #12 (March 1983)

R.D. Hartley of Southend-on-Sea, Essex, has owned a Spectrum for only
two months, yet he has already produced a publishable program. 

You are in the gun turret of a Federation starship. A squadron of enemy
fighters is seen approaching. Your task is to blast them before you come
within range of their guns.

Full instructions are given with the game, but you will find it extremely
difficult to manoeuvre the enemy to the focus point of your twin laser
guns and see the resulting explosion.

Graphics notes:
605 - graphic A, graphic T, graphic I, graphic E
7000 - graphic R


= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =


STUNT RIDER
by J Mayers
from Sinclair User #12 (March 1983)

Stunt Rider is a games program for the 16K Spectrum in which you are
invited to risk life and paintwork by leaping your motorcycle over a row
of buses.

You will start with eight buses and each successful leap will increase
the number by one to the maximum number you have chosen. Pressing P
makes the motorcycle accelerate and Q will slow it down. Your speed has
to be correct to enable you to jump the buses without crashing.

If all the buses are jumped up to the number chosen by the user, they
will be congratulated by an appropriate tune and their score given.
There is also a timer. Enter RUN 9000 and then RUN.

Stunt Rider was sent by J Mayers of London N20.

Graphics notes:
50 - graphic Ds, graphic C
60 - graphic A, graphic B
120 - graphic E
550 - graphic A, graphic B (both entered in inverse)
620 - Symbol Shift 2


= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =


--
Another Fine Product transcribed by:
Jim Grimwood, Weardale, England (http://www.users.globalnet.co.uk/~jimg/)
--

