GOLD RUSH (Treasure Trails)
by Adrian Laird
from Sinclair User #43 (May 1983)

The object of Treasure Trails, written by Adrian Laird of Norfolk for
the 16K ZX-81, is to move quickly around a maze, collecting the treasure
at then end of each passageway. That is made more difficult by the doors
which open and shut, blocking your way, and causing you to lose a life
if you run into them.

You score 50 points for each treasure you collect within your time limit
and score bonus points for collecting your last treasure. Move using the
usual cursor keys - 5, 6, 7 and 8.

Graphics instructions are given in abbreviated form, separated by
colons, in brackets. IS = Inverse space, IX = Inverse "X", GA = Graphic
"A", G7 = Graphic "7", and the like.


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RUSSIAN ROULETTE
by Martin Winch
from Sinclair User #43 (May 1983)

Are your old gambling programs disenchanting? Has Pontoon become dull
and Fruit Machine distasteful? Bring new excitement into your life with
Russian Roulette, a lethal new game written for the 16K ZX-81 by Martin
Winch of St. Austell, Cornwall.

On the left of the screen is a gun with eight barrels, on the right is
your head. Choose a level. On level one you must fire five shots, on
level two six shots, and on level three seven shots. If you choose the
incorrect barrel your head is blown off. If, incredibly, you survive,
your ZX-81 will ask you politely if you want to play again.

Graphics instructions are given in lower-case letters in brackets.
Graphic G is represented by "gg" and graphic F by "gf".


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SKI RUN
by Philip Harper
from Sinclair User #14 (May 1983)

Philip Harper, aged nine, of Benfleet, Essex, sent Ski-Run for the 16K
Spectrum. Manipulate your skier around the flags using cursor keys 6 and
7. You have 10 lives in which to complete the ski run as many times as
possible.

It is an ideal game for people who find that manipulation of characters
by the use of four or eight keys is, as yet, beyond them.

Graphic notes:
4 - graphic S, graphic F
8 - graphic L


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DOTS
by Jonathon Ranger
from Sinclair User #43 (May 1983)

Jonathon Ranger, aged 12, has composed a game of chance for two players
which can be played on the 16K ZX-81. A grid of dots is printed on the
screen and you and your opponent take turns to remove a dot to gain the
points it hides. The idea is straightforward but the result remains in
doubt throughout the game.

Graphics instructions are listed in lower-case letters in brackets,
separated by semi-colons. Spaces are represented by "sp" and inverse
spaces by "isp".


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CASHFLOW
by Karen Cruickshank
from Sinclair User #13 (April 1983)

Karen Cruickshank of Guildford, Surrey has sent a program for the
Spectrum, based on the workings of the Stock Exchange. You are given a
working week in which to make as much money as possible by buying and
selling stocks and shares. Each day you must decide eight times whether
to buy or sell bonds.

Decisions you can make are based on the information given, including how
much cash you have in hand and the market forecast. Beware - your boss
could arrive at any minute and decide to alter your cashflow situation.
It is an original game calling for planning and skill. Can you make
sufficient money to be appointed manager at the end of the week?


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MAGIC SQUARES
by Angus Lavery
from Sinclair User #43 (May 1983)

Here is a simple program written for the 1K ZX-81 by Angus Lavery of
Todmorden, Lancashire for generating magic squares. The program not only
generates a magic square of any number you care to enter between 34 and
100 but also ensures that all rows and columns add up to your number and
that long diagonals, any block of numbers in a 2x2 square in the large
square, the four corners, the top and bottom centre numbers, and the
left and right centre numbers, all add to your original number.

Graphics instructions are, as usual, given in brackets in lower-case
letters separate by colons. A space is represented by "sp" and a
graphics character by a "g". Thus "ge" stands for graphic "e", and
"g7" for graphic "7".


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DEATH RUN
by Danny Perri
from Sinclair User #13 (April 1983)

You are going quietly about your daily business, mending a sewer, when
you notice that the water below you is rising steadily.

You have left 10 tools in the hole at the end of each level, which you
must collect to gain extra points, and you must then run to the far end
of the ground level, without drowning, to win.

Move left and right with cursor keys 5 and 8 and climb the ladder by
pressing 0 once. The game was written for the 16K Spectrum by Danny
Perri of Ongar, Essex.

Graphics:
10 - gA: 33 - g3, inverse g3, 30*g3: 53 - gE, gH: 55 - gI: 56 - gG, gD:
301 - sp, gE: 306 - 96*g8


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PONTOON
by Carl Johanson
from Sinclair User #43 (May 1983)

Carl Johanson has managed to fit the game of Pontoon into a program for
the 1K ZX-81. The game is necessarily very simple; there are no suits,
and no five-card tricks. The basics are all there, though, and the game
remains enjoyable.

You play the computer who, as banker, always wins in the case of a tie.
The winner is the player with cards totalling 21, or the nearest lower
number. Anyone with cards totalling more than 21 busts and loses the
round. You take cards by pressing "1". When you have sufficient cards,
press "0" and the computer will select its cards.

Graphics instructions are given in lower-case letters in brackets. "g5"
represents graphic 5, and "g8" represents graphic 8.


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NOBLEMAN 
by John Barnes
from Sinclair User #43 (May 1983)

For this adventure game, set in mediaeval England, you are transformed
into a nobleman. You must struggle to survive in a society where the
king rules supreme and falling out of favour can mean ruin; where
violence and rebellion are the rule rather than the exception.

You could depose the king and rule the country but you will find that
his resources are usually greater than yours and he does not look too
kindly on rebellious subjects.

All women programmers will be faced with an enforced sex-change, which
is difficult to remove without changing large amounts of the program. It
is a problem for potential adventure programmers to avoid.

This program was written for the 16K ZX-81 by John Barnes of Swindon,
Wiltshire.


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TUG OF WAR
by S.A. Fisk
from Sinclair User #13 (April 1983)

A game for two players simulates a Tug 'o War. You and your opponent
each choose a key - either "p" or "q" - and its corresponding team. If
you press your button while the light at the top of the screen is green,
your team will gain ground, but if you press it while the light is red
it will lose ground. Score is kept at the bottom of the screen.

The program was written for the 16K Spectrum by S.A. Fisk of Bridgend,
mid-Glamorgan.

Graphic notes:
35 - inverse graphic 1, graphic 7
50 - 4 * graphic C, 10 * graphic A, 4 * graphic D


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--
Another Fine Product transcribed by:
Jim Grimwood, Weardale, England (http://www.users.globalnet.co.uk/~jimg/)
--

