1K ADVENTURE
by David Clark
from Sinclair User #16 (July 1983)

David Clark or Earlsferry, Fife has written a mini-adventure for the 1K
ZX-81. You start with 500 strength points and 0 treasure points. Finding
a potion will increase your strength; finding treasure will increase
your wealth. When you meet a monster you must decide whether to fight or
bribe it, depending on your points. After each turn, press a key to
proceed in the adventure.


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FERRY
by Peter Stiles
from Sinclair User #16 (July 1983)

Manoeuvre your ferry from port to collect the crates at the three ports
on the other side of the river. Once you have collected a crate you must
return to base with it before collecting the next crate.

The game was written for the 16K Spectrum by Peter Stiles of Harrow,
Middlesex. Letters to be entered in graphics mode are underlined.


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STUNT RIDER
by Graeme Patterson
from Sinclair User #16 (July 1983)

Use the keys J and L to jump your Stunt Rider over the barrels without
crashing. Each time you succeed the number of barrels for you to jump
increases. Stunt Rider was written for the 16K ZX-81 by Graeme Patterson
of Huddersfield, West Yorkshire.


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AIRPLANE
by David Courtier-Dutton
from Sinclair User #16 (July 1983)

Airplane simulates an aeroplane flight from London to one of 10 airports
around the world. The screen displays your control panel, complete with
information about speed and course.

You are given the opportunity to change your speed, height and course.
If you choose not to alter any of them, enter "0". Keep your changes
within the defined limits and look carefully at the readings displayed
before making a change. You have no second chances and a slight mistake
will lead to a crash.

The program was written for the 16K Spectrum by David Courtier-Dutton of
Bradfield, Berkshire.


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RENUMBER
by David Barlow
from Sinclair User #16 (July 1983)

David Barlow of Liverpool has written this short Renumber routine for
the 16K ZX-81 users who want to make their programs look neater. The
routine will change the line numbers of all the other lines in a
program, beginning at the number you choose and increasing by a set
amount. Remember that re-numbering will affect only line numbers. GOTOs
and GOSUBs must be altered manually.


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TASTY TOADS
by Andrew Brewster
from Sinclair User #16 (July 1983)

You are the ravenous toad-eating crocodile at the bottom of the screen.
Press 'P' to fire a venom blast which will gulp down one of those tasty
toads passing overhead. The Society for the Protection of Toads, which
objects to the wholesale slaughter, has erected a forcefield. Firing
while a toad is behind it will result in all the frogs escaping, thus
ending the game. [No it doesn't. JimG]

Tasty Toads was written for the 1K ZX-81 by Andrew Brewster of
Rochester, Kent.


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NOTEMAKER
by Roger Frost
from Sinclair User #16 (July 1983)

Programs which arrive in the Sinclair User office often contain tunes
which, the accompanying letters tell us, were picked out at length on a
musical instrument to the great distress of the programmer's family.
Notemaker should put an end to that situation, by making it easy to
write tunes for the Spectrum in the key of C.

A stave is displayed on the screen on which notes can be placed in the
standard way. The tune thus composed can be played back and re-written
until correct. By pressing "p" the notes used can then be listed as their
BEEP values.

The program was written for the 16K Spectrum by Roger Frost of north
London. Letters to be entered in graphics mode are underlined.


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TAPE HEADER
by J.A. Slater
from Sinclair User #16 (July 1983)

J.A. Slater of Bury, Lancashire has written a very useful utility
program for the 48K Spectrum. Tape Header uses a small machine code sub-
routine to load the header data on a tape, then outputs that data to the
screen.

Details of the length of data, the program name, start address - bytes
only - and the auto-start line number - Basic programs only - are all
given.


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ODD ONE OUT 
by Peter Wilson
from Sinclair User #16 (July 1983)

The computer will print identical lines of inverse letters on the
screen. It will then insert an inverse 0 in one of those lines. Almost
immediately the lines will vanish and you will be asked on which line
the 0 appeared.

This game requires all your concentration. Its writer, Peter Wilson, of
Morpeth, Northumberland managed to score eight out of ten. That score
seems to us to be almost impossible to beat. (16K ZX-81)


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INTER-STELLAR TRAFFIC
by Martin Pilborough, Mark Bailie & Mark Roberts
from Sinclair User #16 (July 1983)

Co-operative effort went into devising Inter-Stellar Traffic for the 16K
ZX-81 by Martin Pilborough, Mark Bailie and Mark Roberts of Needham
Market, Suffolk. Move your ship - graphic A - through the galaxy,
docking at each of the 20 planets and avoiding the black holes. You are
invisible until you have made your first move.

Move by typing the appropriate direction - N, NE, E, SE, S, SW, W, NW -
and then any positive number to represent your strength. Unforeseen
hazards can strike at any time. Your controls are old and over-use can
cause them to break down. Approaching the edge of the galaxy can send
your steering haywire. Finally, there is the ever-present threat of the
dreaded inter-stellar traffic warden.


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--
Another Fine Product transcribed by:
Jim Grimwood, Weardale, England (http://www.users.globalnet.co.uk/~jimg/)
--

