SINCLAIR USER, September 1983
Program Printout


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LUNAR LANDER (aka. Lunar Flights)

When the game begins you are about to orbit the Moon. Your orbit means
that, unless you are skilful enough to balance thrust to left and
right, you will move continually. That makes it very difficult to
achieve the object of landing your spacecraft among the overhanging
craters on the Moon. Different landing pads have different scores. A
straightforward vertical descent carries only 20 points, while a
landing pad at the foot of a treacherous cliff offers 80 points if you
are able to reach it successfully. Lunar Flight was written for the
16K ZX-81 by Robert Stockton of Wirral, Merseyside.


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SOUND ROUTINE (Spectrum)
by John Plunkett
SINCLAIR USER, September 1983
Program Printout

This short machine code routine can be included within programs on a 16k
or 48k Spectrum. It will produce 190 sounds of varying lengths. Written
by John Plunkett of Wetherby, West Yorkshire.


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SMILER

Lead Smiler around the screen with the usual cursor keys. He must
avoid the trees and eat the green squares. Once he has eaten four
green squares he becomes supercharged and can eat as many trees as
possible until his time (marked on the top right) runs out. If Smiler
eats the inverse (c) while supercharged you gain 10 bonus points for
every unit of time remaining. A game for the 16K Spectrum by Redvers
Stringer, Margate, Kent.


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KILLER-SHARK CASTLE (aka. Dragon Attack)

Shark Castle is being attacked by a group of marauding dragons. Each
time a dragon hits the castle the crack in its wall will grow larger.
Try to shoot down all the dragons before they can destroy your home.
Move left with 'O', right with 'P' and fire with 'A'. Created for the
16K Spectrum by Shaun Ward of Plymouth, Devon.


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PATIENCE

Thirty-five cards are arranged in seven rows of five on the left of
the screen. On the right is an upturned card and a pile of cards face
down. The aim is to finish with the 35 cards piled on the right. A
card at the bottom of a row may be removed and placed on the right by
pressing the number of its row, so long as it is next in number to the
card on the right. Thus a five or a seven may be placed on a six, a
queen on a king, or a two on an ace. If no other move is possible,
another of the cards on the right can be upturned by pressing 'S'.
Patience was written for the 16K Spectrum by Andrew Price of West
Bromwich, West Midlands.


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Mortgage (Spectrum)
by D. Barton
[not done yet]


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THIRTY ONES (ZX-81)
by J H Entwistle
from Sinclair User 18 (September 1983), page 74

When START? is displayed enter M if you wish to play first or Y if you would
prefer the computer to start. A set of counters will then be displayed, four
of each number from one to six. You and the computer take turns in removing a
number to add to the total. The winner is the player who brings the total to 31.

Written for the 16K ZX-S1 by J. H. Entwistle of Cheltenham, Gloucestershire.


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MAZE (ZX-81)
by C Hopley
from Sinclair User 18 (September 1983), page 75

As you move down the screen, steering with the usual cursor keys, a maze
moves up towards you. How far can you move through it before your way is
blocked or you crash into a wall?

Maze was written for the 1K ZX-81 by C Hopley of Liverpool.


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Character Set (Spectrum)
by Darren Sargent
[not done yet]


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DERBY (ZX-81)
by Bruce Harkins
from Sinclair User 18 (September 1983), page 77

Clear the hurdles in front of you by pressing "J" to jump. Remember that
jumping is tiring so that the longer and more frequent your jumps, the
smaller your chance of clearing the next hurdle. Your scone will be given
when you fail to jump a hurdle. For the 16K ZX-81 by Bruce Harkins of
Stewarton, Ayrshire.


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OVER THE WALL (ZX-81)
by Neil Benson
from Sinclair User 18 (September 1983), page 78

Your are the inverse square on the right of the wall and your friend is the
inverse square on the left. Throw her the paint brush by pressing "0". The
brush will then go up in the air, slide along the roof for 15 squares and
fall again. By moving yourself left and right with keys "5" and "8', see how
many times you can throw it without missing her.

Over the Wall was written for the 1K ZX-81 by Neil Benson of Wildwood, Stafford.


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