SURVIVAL
by D.O. Wright
from Sinclair User 25 (April 1984)

Synchronise the central figure with the four approaching figures. When
the figure is identical with those approaching press "0". There are five
levels of difficulty, 1 being the most difficult and 5 the least.
Survival was written for the 16K Spectrum by D.O. Wright of Sheffield.


= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =


BUSMAN (ZX-81)
by Jason Lowther
from Sinclair User 25 (April 1984)

You are in charge of a county's bus services for five years in Busman,
written for the 16K ZX-81 by J Lowther of Heywood, Lancs, for the Sinclair
User Christmas Competition.

The information relating to the finance, patronage and fares for the previous
year is given. You can use it to determine the levels of fares and service
increases. The aim is to increase patronage with lower fares and to survive
on a lower grant. After the five-year period,an overall assessment is given.


= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =


SWEET SHOP (ZX-81)
by Jason Lowther
from Sinclair User 25 (April 1984)

Sweetshop, a winner of the Sinclair User Christmas Competition, was written
for the 1K ZX-81 by Jason Lowther of Heywood, Lancs.

You are the owner of a sweetshop and have to make a net profit of at least
100 over five years. Using keys 1 to 4 you can decrease your prices and with
keys 5 to 9 you can increase them. If you raise the prices too much you will
drive away your customers.

[Note that the game is actually run over 10 years and not 5 as stated above]


= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =


HOT DOGS
by D Humphries
from Sinclair User 25 (April 1984)

You are the owner of a hot-dog stand and have to make as much money as
you can in a day. The weather forecast for that particularly day is given
and that gives you some idea of the amount of business you will do. Use
the forecast to determine the number of hot-dogs you will purchase and
the price at which you will sell them. Written for the 16K Spectrum by D
Humphries of Farnham, Surrey.


= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =


BATTLESHIP GALASTICA (Spectrum)
by Anthony Silas
from Sinclair User 25 (April 1984)

[The required UDG definitions were not printed in the magazine. JimG]

YOU are in the fighter X1 and must land and dock with the Battleship
Galastica, which is the only battleship you can reach before your fuel
runs out. Your computer tells you the co-ordinates of Galastica but
there are four dimensions in which it could be. Each dimension is a 4
x 4 grid. The co-ordinate Y, X shows you your position and after you
have destroyed the aliens in your sector you may move towards the
Galastica co-ordinates. Once there, if you are asked to make a move
you are in the wrong dimension. To change dimension press "d" and the
number of the dimension to which you wish to move. Doing this will
change your co-ordinates randomly. To change sectors press the
appropriate cursor key. If you want to zap the aliens in your sector
the keys are "o", left; "p", right; "q", up; "a", down to line up your
sights and "m" to fire. After locating Battleship Galastica you have
to land on the special pads on its wing. You approach at high speed
and should use the keys "q", up; "o", left and "p" for right.

Battleship Galastica was an entry from the Sinclair User Christmas
Competition and was written for the 48K Spectrum by Anthony Silas of
London NW11.


= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =


PLAQUE DESTROYER (16K ZX-81)
by Laurence Willis
from Sinclair User, April 1984, pages 76-77

You control the toothpaste tube and must destroy the sweets as they approach
from the opposite side of the screen to prevent them forming a layer of
anti-fluoride germs. Every 13 seconds the tube moves one space nearer the end
of the screen. Fire with "0" and use keys "6" and "7" to move up and down.
Plaque Destroyer was written for the 16K ZX-81 by Laurence Willis of
Tamworth, Staffs.


= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =


ANAGRAM
by Paul Azzopardi
from Sinclair User 25 (April 1984)

The computer will display a six-letter word which you must decipher.
Work out the answer and you will then be told if you are correct. You
can alter the words in the program by LISTing line 20 and replacing the
current words with some different six-letter words. Anagram was written
for the 1K ZX-81 by Paul Azzopardi, London E2.


= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =


MOUNT TRIO
by T Stuttard
from Sinclair User 25 (April 1984)

Climb the mountain from your base camp without crashing or falling. If
you remain on the path you should have a safer journey. There are
various scoring points along the way, the highest score being at the
summit of the windswept middle peak. Mount Trio was written for the 16K
ZX-81 by T Stuttard of Gorton, Manchester.


= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =


MOSQUITO
by Sam French
from Sinclair User 25 (April 1984)

You have two spray guns and you must wipe out an invasion of giant
mosquitoes from an old Japanese movie. The mosquitoes attack in squads
of 20 and you have 50 squirts with which to kill them. If you are
unsuccessful and run out of spray the mosquito larvae will then attack
in a flying saucer. Use "q" for the left spray and "p" for the right.
Mosquito was written for the 16K Spectrum by Sam French of Saudi Arabia.


= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =


CODE SETTER - CODE BREAKER
by F.W. Manders
from Sinclair User 25 (April 1984)

The object of the game is for the player to break the code set by the
computer or for the computer to break the code set by the player. At the
beginning of the program you are given the option of breaking or setting
the code. A direct match is indicated by the "*" and an indirect match
indicated by an "o". If at any point the program goes into the Command
Mode, due to your using the BREAK key or on completion of a game, do not
use CLEAR or RUN but enter GO TO 10.

Code Setter - Code Breaker is one of the entries from the Sinclair User
Christmas Competition and was written for the 48K Spectrum by F.W.
Manders of Lincoln.


= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =


--
Another Fine Product transcribed by:
Jim Grimwood, Weardale, England (http://www.users.globalnet.co.uk/~jimg/)
--