STARSHIP NOVA
by Andrew Green
from Sinclair User 29 (August 1984)

In Starship Nova by Andrew Green of Andover you are hurtling into the
sun. Can you find the microchip and batteries which will breathe new
life into your starship thrusters before cosmic obliteration frazzles
your brain. Starship Nova is a text adventure for the 16K ZX-81 and has
a random generation option for the layout of the starship, so each game
can be different. Watch for the Daleks.


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A DAY AT THE RACES (Spectrum)
by A.G. Bird
from Sinclair User 29 (August 1984)

A.G. Bird of Ripley, Derbyshire submitted a horse-racing program which
will appeal to inveterate gamblers. A Day at the Races for the 16K Spectrum
provides you with 20 stake money and a view from the enclosure. All you
have to do is pick the winners.


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CHARACTER (Spectrum)
by Jacob Wittrock
from Sinclair User 29 (August 1984)

[not yet available]


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QUASIMODO (16K ZX-81)
by Terry Robinson
from Sinclair User 29 (August 1984), pages 74-76

Quasimodo for the 16K ZX-81 by 13-year-old Terry Robinson of Edinburgh is a
version of the classic arcade game Hunchback. You are Quasimodo and have to
rescue your sweetheart by leaping over the battlements and ringing the bells
of Notre Dame cathedral. The version includes barrels, jumping the pits, and
swinging on the bell ropes. There are four levels and a hi-score routine. A
campanologists' delight.

[The game has a serious bug on line 346 that can cause a reset the game from
[level 2 if the player is at column 30 or 31. I've created a version of the
[game with this bug fixed ('minor bug fix' version).

[However, the game still suffers from many bugs. On each of the 4 levels
[there is no attempt to trap the player moving off the edge of the screen,
[which can cause a return to BASIC. Jumping is also very problematic as it is
[possible to jump while falling from the previous jump. This makes it
[possible to 'fly' across the screen. The author appears to have made an
[attempt to prevent this but the logic is flawed. Level 4 is the worst. The
[player has to hop from bell rope to bell rope but the logic to handle this
[is flawed in many areas, allowing the player to float in mid air and
[allowing hops between bell ropes that are too far. So I've created yet
[another version ('major bug fix' version) that introduces solutions for all
[of these whilst trying to keep the game play to in line with the apparent
[intention of the author. I've tried to keep the modifications to a minimum.
[                                                                      PaulF]


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DEFENDER
by P Watson
from Sinclair User 29 (August 1984)

Defender - P.Watson (Sinclair User-August 84-Page 77)

DEFENDER by P.Watson for the 16K Spectrum is a variant on the old favourite
Breakout. In Defender you have to build the wall which the alien creatures
are bent on destroying. If you want to repair the outer edge of the wall,
you will have to break through part of it and unless you are cunning the
aliens may take advantage of the cleared space.

This info file was typed by Michael Bruhn


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DIVER
by Paul Caris
from Sinclair User 29 (August 1984)

Continuing our series of Cambridge Award programs, we present Diver for
the 48K Spectrum. Your task is to organise a salvage expedition and
search wrecked ships to find treasure. Fearsome denizens of the deep
threaten your survival. Diver was written by Paul Caris of Harlington,
Bedfordshire.

This game uses special graphics characters explained in the instructions
on page 67.


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HERMIT
by J Neil
from Sinclair User 29 (August 1984)

Hermit - J.Neil (Sinclair User-August 84-Page 82)

THE HERMIT CRAB lives a solitary life in this game by J.Neil of Shotgate,
Essex. Emerging from its little cave, it must eat as much food as possible
while avoiding the jellyfish and crab-eating seaweed. At the end of the game
a giant goldfish appears and the crab must scuttle back home as fast as it
can.

This info file was typed by Michael Bruhn


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--
Another Fine Product transcribed by:
Jim Grimwood, Weardale, England (http://www.users.globalnet.co.uk/~jimg/)
--