SINCLAIR USER, November 1984
Program Printout


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Mars Man

You are a prospector for a mining team, seeking gold in the airless
caverns of Mars. As luck would have it, the caverns are ruled by a
fearsome monster, which will try to devour you. Pick up as many
nuggets as you can before your air runs out.

Mars Man was written by Colin Hunniford of Birkhampstead in Hertford-
shire for the 16K ZX-81. Make sure you have the right number of
characters in the initial REM statement to store the machine code.


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Sliding Block Puzzle (aka. Picture Slide)

A variation on those sliding block puzzles you find in Christmas
stockings, Picture Slide uses an impressive machine-code routine to
swap areas of the screen display. Written by Pete Cooke of Leicester
for the 16K Spectrum, it uses a simple picture located at lines
8210-8240. If you want you can adapt the program to draw your own
picture, or even use a professional draw program to create a picture.


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Bridge on the Rhine

The Panzer divisions are rolling in a last-ditch attempt to halt the
Allied advance. Your job is to guard a bridge and try to take out as
many tanks as possible with your limited supply of ammunition. Use
keys Z and X to move the gun and P to fire. The game increases in
difficulty as you progress, and penalty points are deducted for every
tank that gets through. The game was written by William Johnson of
Faversham in Kent for the 48K Spectrum.


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Cricket (ZX-81)
by Mark White

Get some practice in the nets with Cricket for the 16K ZX-81. You decide how
many bowls you want to receive and then press 0 to bowl and D to strike the
ball. The computer will then show you how many runs you have scored. The full
score is given at the end of the game or when you are bowled out. Cricket was
written by Mark White of Redditch in Worcestershire.


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Wally Meets The Thingys

Just collect six diamonds for us, they said. Avoid the Thingys and you
are home and dry. S, being the Wally you are, you have a go.

Wally Meets The Thingys was written for the 16K Spectrum by P. Mansfield
of Cardiff. You must move Wally around the screen, but each column and
row has a guardian Thingy, which will move out to get you if you step
onto its patch. Find the best strategy to lure the Thingys towards you
so you can duck behind them to get the diamonds.


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Saucer (aka. Domewars)

On an alien planet a missile is about to be launched at Earth. Time is
short, and you must run the gauntlet of the alien defences to bomb the
domes in which the evil creatures live. Stuart Box of Thame in Oxford-
shire has used an unusual graphics routine to create some spectacular
scenery for Domewars, which runs on the 48K Spectrum.


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Riverside Kingdom (ZX-81)
by Colin Hunniford

TIME AGAIN to sharpen your wits and take up the reins of power to 
organise the affairs of a kingdom. In Riverside Kingdom you must 
decide on suitable employment for your people, to keep them well-
fed and protected from bandits and natural disaster. A special 
problem is flooding, and you must try to build dykes to prevent it. 
The screen display will show how much water is on the land and how 
much dyke is built; ideally you should build more dyke than there 
is water.
  The initial stages are very difficult to survive as you have 
little defence against a bad year, but persevere and soon you will 
find it possible to plan for disaster more intelligently.
  The game was written for the 16K ZX-81 by Colin Hunniford of 
Berkhamsted in Hertfordshire.


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Rail Rescue

The 3:30 express is hurtling towards disaster. A yawning chasm waits
where there used to be a bridge. It is your job, as pilot of a heli-
copter, to collect the pieces of bridge at the bottom of the chasm and
put them back in place before the train thunders across. Unfortunately
enemy helicopters and bombs impede your progress, and you must time
your efforts carefully to survive. Rail Rescue was written for the 16K
Spectrum by C. Thimbleby and B. Knight of Lincoln.


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Home Accounts (Spectrum)
by Stephen Hancock
[not done yet]


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