HUNGRY SNAKE (aka. MONTY)

Monty is hungry in his little field, so when food drops out of the sky
he is delighted. Unfortunately, rocks come tumbling down as well and if
he hits any he will die. As Monty eats he grows, so watch out or he will
snap himself up by mistake.
  Monty Python was written by Guy Morgan of Llantrisant in Glamorgan,
for any Spectrum.


PRINCESS IN THE DUNGEON

Rescue the beautiful princess from the dungeons and you will win her
hand in marriage. That is the idea, anyway, but you will have to take
the scenic route to reach the maiden in the game by Neil Martin of
Fareham in Hampshire for the 16K Spectrum.
  A simple text adventure game, ideal for introducing newcomers to the
genre, the game accepts two word commands such as GET ROPE or KILL
GUARD. Movement is accomplished by typing NORTH or WEST. Make sure
you are in CAPS LOCK mode before playing the game, however, or the
program will not understand you at all.


BONIO

Dogs will love this program, by R.P. Banks of Leigh-on-Sea in Essex.
You must guide your faithful hound around a maze, picking up dog
biscuits before the time runs out. But the dog catchers are out to get
him, so you must plan carefully to evade them.
  Use keys 2 and W to move up and down, and O and P to move left and
right. Key H holds the game, and key A quits.
  Bonio was written for the 48K Spectrum, and when you have completed
one maze a new, more difficult level begins.


WORD PROCESSOR

Sixty-four column text on a Spectrum? Impossible? Not with Word
Processor by Mark Lawrence of Basildon in Essex. The program is
written entirely in machine code, and offers the following facilities:
  With CAPS SHIFT:
0-Delete character
1-Clear all text from memory
2-Switch on/off CAPS LOCK
3-Move back one page
4-Move forward one page
5-Move cursor left
6-Move cursor down
7-Move cursor up
8-Move cursor right
  In Extended Mode (CAPS SHIFT and SYMBOL SHIFT):
B-Change border, paper and ink colours. You will be asked for a three
  digit number. The first is the border colour, the second the paper,
  and the third ink. You may not use digits greater than seven.
F-Find the first occurrence of a string. You must input the required
  string.
L-Load text. You may load text either from tape or microdrive. The
  text is loaded from page A onwards, so you must move them else-
  where if you want to save text they contain already.
M-Move text from one page to another. The original page is not deleted
  with this command. You will be asked to give the letters for both
  pages.
P-Print page. This will print the current page number and wait for you
  to press a key.
R-Sent to RS232. This will send the current page to the RS232 interface
  on Interface One.
S-Save text. You can save to tape or microdrive. You will be asked for
  starting and finishing points of the text and given the opportunity
  to VERIFY.
Z-Copy current page to ZX Printer.
  To enter the program, first type in Listing 1 and save it with
SAVE "w/p" LINE 10. Now delete the program from the computer and enter
Listing 2. If you want to save Listing 2, do so on a separate tape.
RUN the program and enter the machine code in Listing 3 as requested.
The last number in each row is a checksum and if there is a mistake
you will be told to type in that row again. When you have entered all
the code, enter 999 and the computer will SAVE the code.


SPACE-AGE CHARACTERS

If you are writing a space game and do not want the tedium of altering
the whole character set, then try Space-Age Characters by David Nunn
of Sudbury in Suffolk.
  The program runs on the 48K Spectrum, but could easily be adapted to
16K by altering the value in lines 20, 70, 190, 470, 750 and 820 to
values suitable to the smaller machine. We suggest using 31999 as the
initial value; the rest should be altered proportionally.
  Once the program has been RUN, the computer will ask you if you want
to SAVE the generated character set, and will then tell you how to use
the SAVEd data in a program.


QUADRUN

Avoid the objects and the computer generated tracks in Quadrun by Tat
Tang of Aylesbury in Buckinghamshire. The game, which runs on the 16K
Spectrum, uses a very pretty effect to make the screen more attractive,
and IN instructions for reading the keyboard instead of the more
conventional INPUT [sic]. Use keys Q and Z to move up and down, G and H
for left and right.


CRYSTAL QUEST

Fight your way through hordes of monsters and collect all the crystals
in a superb graphic adventure by Jacek Przychodzen of South Australia.
Crystal Quest for the 48K Spectrum is in the tradition of adventures
such as Halls of the Things, with a randomly generated dungeon for you
to explore. Collect the crystals, and use the objects you find to aid you.



MARATHON (16K ZX-81)
by P Bell
from Sinclair User (Annual 1985), pages 104-105

With every muscle aching and your body rapidly drawing on reserves of fat and
water it never knew it had, you are drawing to the close of a 26 mile
marathon race.

P Bell of Houghton-Le-Spring in Tyne and Wear has written Marathon for the
16K ZX-81. You must decide how fast you want to run for each mile of the
race, aiming for one of the coveted medals. But beware, if you go too fast
too soon you will die of exhaustion before you ever reach the finishing line.

[There was a significant spelling error on line 180 (listing shows 'REST'  ]
[but should clearly should be 'BEST'), and line 1120 contains a rogue black]
[space (which might have been corruption caused when Sinclair Programs     ]
[loaded the game from tape - I've experienced this kind of issue before).  ]
[So I've created an alternate version of the program that fixes these two  ]
[issues.                                                              PaulF]



HUNCHBACK (16K ZX-81)
by Paul Goodchild
from Sinclair User (Annual 1985), pages 106-107

Quasimodo swings again in Hunchback for the 16K ZX-81. His girlfriend
Esmerelda requires rescuing, but there are ten different battlements to cross
before you reach her, and the soldiers will not be hanging about polishing
their boots.

Full instructions are provided in the game, which was written by Paul
Goodchild of Swindon in Wiltshire.


[There is a spelling mistake in line 470 - 'condradulated' rather than      ]
['congratulated'. Apart from this the game seems quite well written and so  ]
[I've produced a modified version that corrects this spelling mistake. PaulF]



JAPANESE GARDEN (16K ZX-81)
by M A Phillips
from Sinclair User (Annual 1985), pages 108-110

The soft music of tinkling stones and the peaceful beauty of the Japanese
Garden are threatened by a mechanical bird, a symbol of evil. You must
deprive the bird of its weapon and defeat it in order to save the island, but
you will probably have more trouble staying alive, for the island is full of
mysterious objects. M A Phillips wrote this text adventure for the 16K ZX-81.