SINCLAIR USER, June 1985
Program Printout


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CATCHMAN (aka. Steel Frenzy)
by Eric Verlind
from Sinclair User 39 (June 1985)

Furious arcade action in full machine-code sees you negotiating a
network of ladders and steel girders to trap the vicious uglies. The
game was written by Eric Verlind of Appledoorn in Holland and runs on
any Spectrum.

First enter Listing One and SAVE it. Then enter Listing Two and SAVE to
another tape before you start with the code. RUN Listing Two. You will
be given a menu. Choose the Input option. When you have had enough,
finish the block, type QUIT and save to tape. Then you can load what you
saved later and start again but with the latest block as your start
block.

Use cursor keys to move and 0 to dig a hole, 9 fills in a hole and H
halts the game, SPACE continues it. The game is also Kempston compatible.


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TREASURE FINDER (aka. Treasure Hunt - Spectrum)
by G Hadjimichalakis
from Sinclair User 39 (June 1985)


Create Wealth with Treasure Finder by G. Hadjimichalakis of Nicosia,
Cyprus. You have a metal detector and must search for buried treasure.
The metal detector beeps when you move, and the higher the pitch of
the beep the closer you are to something. Watch out though, there are
tree stumps around and if you hit one you lose a treasure. Treasure
Finder works on any Spectrum, and contains full instructions.


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DOMINOES
by David Gist
from Sinclair User 39 (June 1985)

[I have been unable to fathom how to play this game, which doesn't seem]
[to bear much relation to Dominoes at all. The "instructions" given in ]
[the mag are utterly useless, and there are none in the game.      JimG]

Play Dominoes in a full machine-code version which, amazingly, runs on
the expanded ZX-81. Written by David Gist of Hastings, Sussex, the game
is for two players. Instead of dots, the dominoes use symbols from the
keyboard. After five dominoes have been played a new game starts, and
the winner is the player with the fewest penalty points at the end.

Penalty points are accrued if you try to play an illegal domino. Unfor-
tunately you are not allowed to see your own hand, but instead have a
list of which symbols remain and how many. It is up to you to remember
what has been played and work out what is left from the list.

To enter the game, first type in Listing 1, making sure there are at
least 450 characters in the REM statement. Then run the program and type
in the numbers in Listing 2 as you are prompted. You will be asked to
input five numbers and then a checksum. The checksum is indicated in the
listing by an asterisk, but you should not enter the asterisk, just the
number. 

When the code has been successfully entered you should delete lines 10
to 140 and substitute a line 100 RAND USR 16567. Save a copy of the
program before you try it out, or you may lose the lot if there is still
a mistake.


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DISPLAY TEXT (Spectrum)
by C Moore
from Sinclair User 39 (June 1985)

Produce display-size lettering on the 48K Spectrum with Display Text
by C. Moore of Redcar, Cleveland. His machine-code routine searches
for the variable e$ which contains the text to be enlarged. It then
generates an enlargement and stores it in the printer buffer prior to
transmitting it to the screen. Text can be printed in three sizes, and
the routine checks to make sure there is room on the line and the
screen, scrolling the screen if necessary.


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VANITY
by Peter Catherall
from Sinclair User 39 (June 1985)

Have you ever wanted to be really evil? Stick the handsome prince one
in the gut or beat up the seven dwarfs? Now is your chance in VANITY
by Peter Catherall of Deeside, Clwyd.

A 48K Spectrum text adventure, Vanity casts you as the evil queen in
the Snow White story. You must set out with your basket of poisoned
apples and attempt to become the fairest of them all. There are two
methods of doing this - you can either increase you beauty through
magical means, or simply slaughter anyone who looks prettier than you.


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Countdown (aka. Brainbox - QL)
by Mike Sever
[not done yet]


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ATTRIBUTE AID (Spectrum)
by Bill Davison & Mark Broomfield
from Sinclair User 39 (June 1985)

Paper and ink colours, flash and bright are all attributes of a
particular character square. The details are held in the attributes
file, which you can POKE and PEEK directly to change or find the
contents.

Attribute Aid by Bill Davison and Mark Broomfield of Hornchurch in
Essex, runs on any Spectrum and can be used to discover the attri-
butes of a particular combination of graphics information, or display
the graphics corresponding to a particular attribute number. That can
be useful, since the four attributes are combined into a single number
between 1 and 255, and thus the program saves you the trouble of
working out the sums in advance and possibly making a mistake.


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