WHITE-DOT DESTROYER for Sinclair ZX-80
by R J Price
from Your Computer, June/July 1981

THE GAME memory maps the screen in a 10-by-20 matrix and prints out white
dots in a random pattern on to the screen. On pressing newline in the first
input, the clock is set to 0. When you enter newline in the second input a
white beam is Poked on to the screen according to the time elapsed.

The time which elapses between hitting newline for the first time and the
second time must not exceed about seven seconds otherwise the player will
run out of time.

The idea of the game is to destroy all the white dots within 15 turns. If
all the dots are destroyed before the time is up, the [word] hit should be
entered into the first input. The screen is then Peeked for any characters
and if there is none the player has won.
