Snakman - Richard S.Burdon (Your Computer-June 83-Page 179)

SNAKMAN for the 16K Spectrum involves manoeuvring a snake, using the cursor
keys, around the maze. The object of the game is to consume as many eggs as
you can without crashing into the sides of the maze. Your snake increases by
one segment every time four eggs are eaten. Biting your tail is fatal and so 
is doubling back on to yourself. Bonus cherries appear in the middle of the
maze and these have to be quickly consumed before they disappear.
 The program includes the top three high scores and an arcade-style way of
entering your name, operated by left, right and up cursor keys. Three jingles
are played at different parts of the program and the score high-scorer and
lives are visible at all times.

TYPE: Arcade


This info file was typed by Michael Bruhn

