Battle On Hoth - Duncan Kinnaird (Your Computer-July 83-Page 106)

DUNCAN KINNAIRD'S SPECTRUM GAME CELEBRATES THE RETURN OF THE JEDI - THE LATEST
STAR WARS FILM - WITH THE RETURN OF THE MECHANICAL CAMELS WHICH TERRORISED THE
PLANET HOTH.

Based on the battle in The Empire Strikes Back in which Imperial Walkers -
large armoured vehicles with legs - engage rebel forces, this program was
written on a 48K Spectrum with user graphics for 48K. But it will run on any
Spectrum.
 You are the pilot of the last remaining rebel snowspeeder and have to destroy
five of the Imperial AT-AT walkers before your time runs out. Flying your
snowspeeder is the same as flying most conventional atmosphere craft. In the
centre of the control panel is the rate of descent/ascent instrument which
reads between a rate of descent of eight metres per second.
 The snowspeeder can be turned round but this, from a flying point of view,
can take a struggle. Your flying is made more difficult because of the Impe-
rial fire power, which consists of flak and heavy laser cannons. When hit,
your rate of ascent suddenly decreases and you have to prevent yourself from
plummeting into the ground.
 Destroying the Walkers demands excellent flying skills. You have to fly at a
height of 28 metres, just above the enemy fire, and shoot into the head.
 At the beginning of the game you will be asked the difficulty of the game.
This refers to the number of direct hits the walkers must suffer before fal-
ling. You will then be asked for the time in which you have to destroy the
walkers. About 400 is recommended for the first game. The order of programming
is as follows:

1. Use machine-code loader to enter code to program the lateral scrolling.
2. Use loader and code to enter the user graphics.
3. Write in the main program.
4. Save all so far by entering = GOTO 9990
5. Enter the screen construction program and run. Save the screen straight
   after the program so far by entering: SAVE "screen" SCREEN$
6. To start game enter: GOTO 40.

TYPE: Arcade


This info file was typed by Michael Bruhn

