DETECTIVE for Sinclair Spectrum
by Gary Gates
from Your Computer August 1983


The program is a problem solving game asking the player to use his
deductive powers. It begins by showing a plan of Clive's House on the
screen in which a murder has taken place. It is the task of the player
to deduce the room where the murder took place; the murder weapon; the
murderer's motive; who committed the murder.

Each time the game is played the computer randomly generates a
different code based on the four above parameters, and it is the task
of the player to find out this code.

To help solve the code the player has control of a man, shown on the
plan of Clive's House. The man is controlled by the four cursor keys
and the number of movements it can make is determined by a pair of
dice shown in the centre of the plan, which are controlled by the R
key. The initial task of the player is to move the man around the plan
and enter one of the rooms.

On entering any room the list of possibilities is automatically shown
on the screen and the player is invited to select his choices. After
inputting the choices, if they prove to be correct then a "Won"
message is flashed onto the screen along with a score and rating. If
the choices prove to be incorrect, then the list of possibilities is
again flashed onto the screen but, this time, one choice which was
incorrect is indicated by an inverted full stop. The player is then
invited to continue the game. If the invitation is accepted, then the
cycle is repeated.

However, if the player decides to quit before solving the code, then a
failure notice is flashed on the screen. This program is only suitable
for a 48K Spectrum.

