JUMP BUG for Sinclair Spectrum
by Umer Nalla
from Your Computer, April 1984

[The keys are O/P for left/right and Q to jump up. JimG]

Called Jump Bug and for the 16K or 48K ZX Spectrum, this game involves
getting a bug to the top of the screen, by jumping through gaps in the
platforms. On the first sheet it is fairly easy, but on following
sheets hazards are introduced, such as a cannon-ball, a missile and a
heat-seeking mutant alien. The platforms also get to move faster as
the skill increases. When you lose a life you will be informed of the
cause.

Type in Program 1 and check it twice. Then RUN it and SAVE it to tape.
Type NEW to clear the computer, not USR 0, as this will clear the
machine code as well. Now type in Program 2; save this by typing:
	GO TO 9998
and VERIFY it. Now RUN it. If the program crashes, reload both
programs and check the first for mistakes in data and correct
mistakes. If none exists then check all the POKE and USR addresses in
Program 2. Correct any mistakes.

The program should now run successfully.

