Pongo - Jonathan Ward & Andrew Neve (Your Computer-June 84-Page 96)

J.WARD AND A.NEVE TRY TO AVOID THE SNOW BEES WITH A SPECTRUM.

Pongo the Penguin must be giuded around the ice mazes and try to make a row
of three diamond blocks.
 Pongo can kill the chasing snow-bees by squashing them with the ice-blocks;
use 0.
 If both Pongo and a snow-bee are against the right hand wall then Pongo can
stun the bee by pushing against the wall. When stunned Pongo can kill the bees
by passing over them.
 While hatching, the snow-bees can also be killed by being pushed. 
 There are sic machine-code routines in this game. The first transfers data
from ROM into high-memory. The next four handle the screen and the last is 
used for sound effects.

Poke 65418 with PITCH
     65419 with SPAN
     65421 with DURATION
     65440 with 28 for up or 29 for down.
 The sound routine is called by:
        PRINT USR "G".
 Pongo is available on cassette for whose who rather not write it in from the
listing. It is available from: Ultream Software, 1 Beaconstone, Beacon Road,
Crowborough, East Sussex, TN6 1AZ.

TYPE: Arcade (Dodo & The Sno-Bees) 


This info file was typed by Michael Bruhn

