Birdy - Eric Verlind & A+R Revesz (Your Computer-August 85-Page 52)

E.VERLIND AND A. AND R.REVESZ WITH A CHALLENGING GAME FOR THE SPECTRUM.

Welcome to Birdy, a challenging Spectrum machine-code game for anyone - though
it's no longer than 6.5K, it runs on 48K models only.
 You are the humble but brave little Birdy - a Birdy being a rare breed of 
penguin, very fond of ice, but you won't find him being friends with an Uglie.
 Birdy likes adventure. And that's the reason why you'll find him collecting
diamonds on the frozen wastes of the Jupiterian Southpole.
 There is only one slight problem: the extremely high gravitation on this pla-
net. Normally it would be impossible for Birdy to take the enourmous diamonds
with him, but the gravitation is eliminated by a levitation power that arises
from a combination of three of these precious stones in a row.
 That's why he must push the diamonds over the icefields in order to join 
three of them.
 This would be simple if there weren't any Uglies in the neighbourhood...These
nasty tomato-like creatures don't like Birdy taking away their diamonds, so
beware those fellows!! Lucky for our hero, they are not to intelligent.
 To help the Uglies to The Other World Birdy can squeeze them with one of the
numerous blocks of ice lying around in the screens.
 Sometimes Birdy can, for a while, make an Uglie dizzy by activating the elec-
tric fence - that means punching it - when such a nasty creature is wobbling
along it.
 If an iceblock is pressed by Birdy but it can't move, then it will fall to
dust. Note that an Uglie cannot be killed by a sliding diamond.
 Points are scored for squeezing the Uglies and for placing the three diamonds
in a row. The latter will give you the greatest number of points. Reaching 
5000 points will be rewarded with a bonus-Birdy.
 You can control your Birdy with a Kempston joystick or with cursor-keys. For
playing the game only the four directions are used: pressing zero - or fire -
will cause a break that enables a player to return to Basic. Please note that
we can't guarantee the machine code won't crash if restarted after a return to
Basic!
 Take two blank tapes: one for the program itself and another for the saving
of the hexloader and the bytes as far as typed in.
 Enter listing 1 - the loader program that draws a loading message on the 
screen - and then loads the entire machine code block. Save this one to tape
1 after having entered it.
 Now type in the hexloader - listing 2. It's safe to save this one to the ot-
her tape before starting to work with it. After this is successful, the nicest
part of the job has to be done: typing in the hexdump.
 First Run the hexloader, you will see a menu now: select the input-option. As
you have probably seen already, the code is divided into 102 blocks of 64 by-
tes (= 128 characters = 4 lines), numbered 0 to 101. If you are at this point
for the first time, type 0 for the number of the first block to enter.

HAVE A LITTLE PATIENCE

 If you know what the last block you'll enter today is, type it when the Spec-
trum asks for it, otherwise simply enter 101. Then you have to do the real 
work.
 Please have a little patience after having entered a block: the computer 
checks your input and that takes a little time.
 We think that you won't type it all in in one go: if you want to stop ente-
ring code type Quit when your machine asks for the bytes of a block: you will
see the menu again.
 Choose save to save the code to a tape and please remember the number of the
last block you entered. Next time, Run the hexloader again, choose the load
option and continue entering until you've finished it all. Save the complete
code after the loader - listing 1. The game is now ready to be played!
 We really hope you like this game and we think you will, but we can also ima-
gine that you don't want to enter 6.5K of code. If so, you can send a letter
to us Dutchies and we'll send you a copy on cassette. Please send 3 with your
letter. For that you'll receive a Birdy copy with a beautiful loading-screen
drawn by Alex and we also pay the postage overseas for sending the tape. Our
address is: "Birdy",E.Verlind and A.+R.Revesz, Waalstraat 3, 7333 JR Apeldoorn,
The Netherlands.

TYPE: Arcade 

COMMENT: Well, a proper TAP file of that ordering copy with the loading screen
would be nice. So, if you got such a copy, please send it to me.


This info file was typed by Michael Bruhn
E-mail: frankie@image.dk
