Mad Caverns - Karl Jeffery (Your Computer-September 85-Page 64)

KARL JEFFERY CRAMS 10 SCREENS OF ZERO-G ACTION INTO 6K OF CODE ON THE SPECTRUM.

Pixel by pixel movement, sound, 10 different screens and the interrupt-driven
animation are some of the features that make this commercial quality game so
compulsive.
 The object of the game is to guide a spacecraft around the cavern collecting
fuel cannisters while avoiding aliens. When you've picked up all the fuel you
can exit to the next level. To complicate matters your ships tends to drift
as soon as you take your fingers off the keys.
 At times it may appear to be propelled by a death wish, but in fact it is 
simply being true to the laws of zero-G physics. The control keys are as fol-
lows:
        QWERTYUIOP - Up
        ASDFGHJKL  - Down
        ZCBM       - Right
        XVN        - Left
 Caps and Space together quits the game; pressing 1 will pause it, and any key
restarts.
 To enter the game first save listing 1 at the front of your games tape. Then
type in the hex loader in listing 2 and save it elsewhere. Now use it to enter
the hex code for the game itself from listing 3. Once you have typed it all in
save it after listing 1 with:
        SAVE "M.Caverns"CODE 34240,6800
 If you can't face the effort of entering over 6K of machine code the program
is available on tape for 2.00 from Karl Jeffery, 27 Testcombe Road, Alver-
stoke, Gosport, Hampshire PO12 2EL.

TYPE: Arcade

COMMENT: A game by the author of Mutant Monty (Artic). Actually this game re-  
minds very much of Mutant Monty.


This info file was typed by Michael Bruhn
E-Mail: frankie@image.dk
