SHORT CIRCUIT (16K ZX81)
by David Green, Ashfrod, Kent
from Your Computer (November 1985), pages 110-111

Based on one of the more memorable scenes from the film whose title was
apparently pronounced Trarn, this game is in fact a vastly improved version
of the all-time classic in which a bunch of lines chase each other around
for no very good reason. What makes this one different is that it uses a
huge 10K playing area, of which only a small part can be seen through your
constantly-scrolling window, allowing you to do battle against a maximum of
nine computer-controlled pseudo-intelligent opponents. Given the
limitations of the machine, it's a great game.

I shouldn't need to explain the obvious tactical topology of the game, but
if you get completely lost, your opponents always start in around the
top-left corner of the arena. Something you may be unfamiliar with is the
"short circuit" of the title, which means that when a tracer is destroyed,
most of its trail conveniently disappears as well. If you'd like to change
the level of difficulty, location 17068 holds the start speed  normally 10
 and location 17073 holds the starting number of opponents, up to a
maximum of nine.

Finally, thanks to Stephen Blackford for his occasionally constructive
criticism.
