
KITCHEN CHAOS
by Christopher Hardy
from Your Spectrum 19 (Oct'85)


Wakey, wakey! Rise 'n' shine. Breakfast's ready - or rather it's ready
and waiting to be cooked. And it looks like it's down to you to cook
up this cholesterol-rich culinary concoction. So, isn't it about time
you got galloping, gourmet?

Sid Sausage, Iggy Egg and Chas Chip all have to make their way to the
frying pan, but they're not going to do it without your help. The
three of them drop from the larder and it's your job to bounce them
across the room to the cooker. At first, it's a bit of a doddle, but
things soon start to hot up. And as the man said, if you can't stand
the heat, stay out of the kitchen!

To control your patented bits bouncer you'll only need to use the Z
key to go left and the X key to go, wait for it, right! This really
has all the ingredients of a great game, so 'way you go ... But watch
that you don't end up with egg on your face!


Lines 1-150	Set up and initialise arrays and game variables. This
		portion also calls the subroutine to set up the UDGs.
Lines 170-190	These lines play the tune and then start the game
		proper.
Lines 500-650	This is the main loop. Notice the clever use of
		attribute checking rather than the standard Screen$
		method.
Lines 660-699	This is the Game Over routine.
Lines 700-710	This is the data to tell the program how the objects
		will move - crude but faster than calculation.
Lines 800-830	This increments and prints the score.
Lines 900-990	This draws the natty background to the game.
Lines 1000-1100	This is the data for the UDGs.
Lines 3000-3060	This is the data and routine for the music.


--
Another Fine Product transcribed by:
Jim Grimwood (jimg@globalnet.co.uk), Weardale, England
--

