Escape From Castle Rathbone - Dougie Bern (Your Spectrum-No.17-Page 49)


This is your Commandant speaking. Velcome to Castle Rathbone. Make yourself
at home - you are going to be here for a long, long time. No-vun has ever
eskaped and no-vun ever vill. Dougie Bern has seen to that!

Pssssst! Who me? Yeah, you. Come over here where it's not bugged. You
mean there are bugs in this program? Well, you can never be too sure.
(I do hope you're joking! Ed.). You've just been nominated as head of
the escape committee. What an honour! Well, we've chosen you as the
most important member of the team because you're the only one who can
possibly help our cracked troops to escape. Don 't you mean crack
troops? Have you met them?

Now pay close attention 'cos there isn't much time. Your task is to
help Troubleshootin' Pete, Tony 'Slim' Samuels and Roger Willis to get
away from the confines of Castle Rathbone. Why? Well, how would you
like to be locked up for years on end with the three of 'em? The
escape committee has come up with a fiendishly ingenious plan that'll
confuse our captors completely - it's confused us already and we
reckon you're the only one who can suss it out.

There are four different escape routes for the three of them and you,
of course, and each is tailored to the needs of the individual. That
means you can't get Roger out using the route planned for Tony and so
on. And you must get them out in the right order, as decided
previously by the escape committee.

In fact, if you succeed - and you ought to know the odds are against
you - the remaining prisoners of Castle Rathbone will be overjoyed. So
much so, that they've persuaded the Editor to stump up a bundle of ten
free pieces of software if you're the first to get word to us that
proves you all got out alive. Plus, there's another five pieces for
the best complete map of Castle Rathbone.

Look I've got to go now, I can see one of the guards coming. Oh, and
good luck - you're gonna need it. Say you get stuck down a tunnel with
Tony! Ugh!


Lines 400-600   Set up the encryption routine.
Lines 1000-1230 This is the main body of the program. It controls all
the subroutines which are called in the game plus it looks after the
overall flow of the program.
Lines 1300-1390 This subroutine tests to see whether an action should
be taken or whether any messages should be printed.
Lines 1400-1460 These are the lines in the test subroutine that carry
out the testing.
Lines 1500-1590 This subroutine does the matching of input and actions
within the program.
Lines 1600-1710 Once a match is found, this is the part of the program
that actually performs the actions.
Lines 2000-2240 This subroutine accepts the input from the user and
then tries to find a match with the dictionary.
Lines 2400-2520 This is the subroutine that prints the location
description.
Lines 2550-2920 This is the slave subroutine which carries out all the
left over routines that need to be performed after specific commands
have been entered.
Lines 3000-3305 These lines contain the encrypted messages printed out
by the Spectrum.
Lines 3501-4090 These lines contain the encrypted location
descriptions.
Lines 9000-9067 This sets up the size of the various tables.
Lines 9070-9199 This sets up the events/action table.
Lines 9200-9270 This sets up the status table.
Lines 9300-9372 Contains the data for the connections between the
locations.
Lines 9400-9474 This is the dictionary of commands used in the
program.
Lines 9500-9700 This contains the list of objects in the program.


[TIP: To get some clues on solving the game, read the message on the    ]
[typewriter and then find the telephone in the Commandant's office.     ]

[TIP: To cheat, LOAD the main program "Escape FCR" and then MERGE the   ]
[second program on the .TAP file "EFCRdecode" and run it. This will     ]
[decode the program messages from line 3000 onwards so they can be read.]

[Here's the code conversion table:                                      ]
[CODE: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z              ]
[TEXT: D O G U J M A I Q X E N T B Y Z W F K P C V R H S L         jimg ]

------------------------------------------------------------------------------
TYPE: Adventure 

COMMENT: To start the second program to decode the text in program 1,
you must BREAK into program 1, as I made this AUTO RUN. And another
idea would be to put your Emulator at top speed, before starting the
decoding :-)
