
COLOURTHELLO
by Graham Charlton
from ZX Computing Aug/Sep.1982

Challenge your Spectrum to a game of Reversi with this program
Colourthello, written by Graham Charlton.


Colourthello is intended to highlight the sound and colour
potential of the ZX Spectrum. You'll see when you run the program
how effective the new features on the Spectrum can be.
You move by entering the number down the side, followed
by the number across the top or bottom, as a single two-digit
number. For example, if you wanted to place a piece where
the bottom 'O' is on the board, you'd enter 64.


 12345678
1....x...1
2...x....2
3..xox...3
4...ox...4
5..xox...5       Your go
6...o....6
7........7
8........8
 12345678


I have 7    You have 4


--
Another Fine Product transcribed by:
Jim Grimwood (jg27paw4@globalnet.co.uk), Weardale, England
--





THE ELEPHANT'S GRAVEYARD
by Peter Shaw
from ZX Computing Aug/Sep.1982

Join Peter Shaw in Darkest Africa, as you attempt to find
the famous "Elephant's Graveyard". All you need is your
native cunning, and a 16K ZX81. Explorers equipped with ZX
Spectra will be allowed to take part.


You start the game with 100,000 KES (the local unit of
currency), donated by generous people who believe the spirit
of the old explorers is not yet dead. With this money you
have to buy supplies, and hire natives to help you trek
through the jungle and carry your supplies. Each of these
assistants eats one food pack a week.

When you've bought your supplies, the game proper gets
underway. The game lasts five rounds, with each round equal
to one week. If you survive all five weeks, then you
complete the game at the gates to the Elephant's Graveyard.
If, however, you run out of money during the game, or food,
or even natives, the screen goes black, and it is all over.
There are a number of nasty surprises awaiting you within
the jungle.

Variables used:
  A - KES
  C - five week loop
  N - natives
  F - food
  G - guns (with ammo)
  T - tents
  I - weekly pay for natives
  B, D, H, X, Y, Z - various inputs and loops
  A$- various string inputs
  B$- used in the electric storm subroutine

Notes on program structure

Lines

120-290    Ask how many of everything is wanted
336-520    Five week loop
580-750    Success routine
1000-4030  Hazard subroutines
4500-4550  Perfect week subroutine
7000-7050  Situation subroutine
8500-8680  Failure subroutine


--
Another Fine Product transcribed by:
Jim Grimwood (jg27paw4@globalnet.co.uk), Weardale, England
--



Life - Anne Marshall (ZX Computing-Aug/Sep 82-Page 94)

LIVING COLOURFULLY

Anne Marshall has turned her inventive fingers to programming this variation
of John Conway's game of LIFE. It makes good use of the colour available on
Spectrum, and shows a novel approach to the program. We'll be discussing the
game of LIFE in detail in the next issue of ZX Computing, and telling you how
you can write a program to play it from scratch - working it out from the pri-
mary algorithm. But for now, save all that thinking, and give Anne Marshall's
program a whirl.


This info file was typed by Michael Bruhn 7/6-1998




