CHOMPER			Robert Turner
DAREDEVIL		T. Jane
DEMOLITION		Chris Lemon
INVADERS		Andrew Haslem
Ski Run			Mr. Davis
Learner Driver		Mr. Davis
UDG PLOTTER		David Elphick




Chomper - Robert Turner (ZX Computing-June/July 83-Page 13)

A SPECTRUM VERSION OF THE POPULAR ARCADE GAME FROM ROBERT TURNER OF CWMBRAN,
GWENT.

This game involves your character (which looks like a heart on its side)
travelling around the maze eating dots. You are pursued by two monsters,
which if they catch you will devour you. Luckily, in the corners of the
maze are power pills which, if eaten by your character, will enable you
to chase the monsters and kill them. But you'll have to hurry because the
pills only last a limited period of time after which the monsters are af-
ter you again. You'll know when the monsters are vulnerable because the
monsters turn green and begin flashing.
  Sometimes a cherry will appear under the monster's den and this is worth
10 points. Each dot you eat is worth one point each, and for each power
pill you eat and each monster you kill you get 10 points each. There's lots
of opportunity to gain a high score - all you have to do is to stay alive
long enough!

1 - Left
2 - Right
0 - Up
O - Down


This info file was typed by Michael Bruhn 7/6-1998




DAREDEVIL
by T Jane
from ZX Computing Jun/Jul.1983

Dice with death in this program for your 16K
ZX81, courtesy of Mr. T Jane of Crossways.


How do you fancy your chances of making a death defying
leap, Evel Kneival [sic] style?

On RUNning the program, you are first asked if you would
like to see instructions on how to play the game. Once you
are ready to roll, the computer sets up a ramp (comprising a
'/' followed by a Graphics 5 character) followed by a number
of obstacles (made up from '$' signs).


Over the top

You are then invited to select the speed at which you wish
to attempt the jump off the ramp. Once the speed has been
input, the 'bike' is seen to rev up and then speed up the
ramp;, make a graceful leap (in the form of a parabolic
curve) and land. Hopefully, you will have chosen a speed
suitable to ensure that you get your bike over the
obstacles.

To make life more demanding, there is also a safety wall
just beyond the end of the obstacles and the 'bike' must
land before it.

Full on-screen scoring of successful jumps and crashes is
given, and after 10 jumps the ZX81 delivers a scathing
report assessing your skill as a daredevil motorbike rider.


--
Another Fine Product transcribed by:
Jim Grimwood (jg27paw4@globalnet.co.uk), Weardale, England
--




DEMOLITION
by Chris Lemon
from ZX Computing Jun/Jul.1983

Have a smashing time on your Spectrum with Chris Lemon of New Malden.


In this game for your 16K Spectrum, the player is presented
with a series of brick walls which slowly move up the
screen. The walls must be demolished by dropping an
explosive asterisk down onto sections of the walls. The game
is over when the wall reaches the top of the screen and the
asterisk bumps into it.

	The program has two features:
- The score is printed in the input area.
- The walls are advanced by scrolling with SCR_CT suppressed.

The directions for play are very simple - once typed in and
RUN, you simply press Enter to start the game and press the
'6' key to drop the explosive asterisk as it moves across
the top of the screen. The asterisk can move from right to
left or vice versa; there is no warning given as to which
side the asterisk will come.

Demolition is a simple, though very addictive game.


--
Another Fine Product transcribed by:
Jim Grimwood (jg27paw4@globalnet.co.uk), Weardale, England
--



INVADERS
--------
Shoot the aliens before they shoot you in this game for your ZX80 written by
Andrew Haslem Of Walsall.

You begin this game with ten lives, and each time you fail to destroy one of
the aliens you forfeit one of your own precious lives.

Once the game is under way, you will be provided with suitable messages to
keep you in touch with how many lives you have left. When the game is ended,
you will receive a report of how many lives you lost, and how many invaders
you managed to shoot.



Learner Driver - Mr.Davis (ZX Computing-June/July 83-Page 116)

YOU'LL HAVE TO WATCH OUT FOR MORE THAN THE CAT'S EYES IN THIS GAME FROM
MR.DAVIS OF CHECKLEY.

All you have to do in this program is to drive your car from the top left of
the screen to the bottom right without hitting anything. Sound's Easy enough..
 When you have got the program RUNning, you find yourself looking at a page
of information explaining the rules of the game. Movement of your vehicle,
which is placed at the top left-hand side of the screen, is controlled by the
'1' key to move up, the 'Z' key to move down, the 'M' key to move left and
the 'P' key to move right. Then, you have a minute period to manoeuver your
car to the bottom right-hand corner gaining as many points as you can.

MIND THAT BOLLARD!

To gain points en route, you can demolish walls and fences, although you
mustn't crash into a flashing bollard. Should you run over a pedestrian, or
collide with one of the moving cars or trucks, you will also be told that you
have crashed, given your score and asked if you would like to have another
game.
 You are permitted to run over cats, and as a special bonus you are awarded
100 points if you manage to run over the cat in the bottom right of the
screen.
 So, if you fancy an exciting drive, or you simply don't like cats, then this
is the program for you.



This info file was typed by Michael Bruhn 7/6-1998



RIVER OF DEATH (16K ZX81)
by A Reynolds, Chatham
from ZX Computing (June/July 1983) pages 32-33

A Reynolds of Chatham invites you to try jumping across the River of Death...

You are a frog and your destiny is to try and jump your way across a busy
road and then try and cross the river.

In a similar way to the arcade game called Frogger, you move your frog
across the road trying very hard not to get hit by one of the moving cars.
Once across the road, you will find safety on the river bank. The next
stage of the game is to cross the river, which is populated by turtles and
floating logs. You must get your frog to jump across the river via the logs
and turtles, but like all games of this kind that is easier said than done!

Jump to it

Once you get to the other side of the river, you have to jump your frog
from the turtle or log you are on to the gap in the opposite bank. Movement
is made via the ' 5' key to go left, the '8' key to move right and the '7'
key to go forward. Points are gained along the way; you get 10 points for
each movement forward and 100 points for reaching the river bank. But
remember there's no turning back!



Ski Run - Mr.Davis (ZX Computing-June/July 83-Page 70)

BRAVE THE SLIPPERY SLOPES WITH THIS PROGRAM FROM MR.DAVIS OF CHECKLEY.

If you can't afford that skiing holiday in Switzerland but long for the
thrills and spills of the slopes, then this is the program for you and
your 16K Spectrum.
 Once you've typed it in and got the program up and RUNning, you'll be
greeted with an introduction page explaining the simple rules. (Once you
get on the slopes, of course, the going gets a little tougher!) To steer
your character down the course, you use the 'M' key to move right and the
'Z' key to move left. You also have the option of choosing an easy game
'E' or a hard one 'H'.
 On the way down the course, you'll find various obstacles in the way of
trees. Don't crash into them ot you'll find the message 'You have crashed!!'
come up on the screen and you find yourself back at the beginning. The pro-
gram also includes a 'Highscore' facility.
 Good Luck!


This info file was typed by Michael Bruhn 7/6-1998





UDG PLOTTER
by David Elphick
from ZX Computing Jun/Jul.1983

SPECTRUM PLOTTER

Save time and graph paper with this splendid program
written by David Elphick of Bristol.


This program has been written for Spectrum owners who
frequently make use of user defined graphics within their
listings. The graphic is first plotted eight times the
normal size on a grid 16 squares high by 32 squares wide. A
cursor (*) is moved around the grid using the direction keys
on the Spectrum - the '5', '6', '7' and '8' keys - which
will move the cursor left, down, up and right respectively.
If you would like to ink in a particular square, simply
press CapsShift and the '5', '6', '7'or '8' key.

Once you have defined the graphic you wish to use in a
program, you simply press the 'G' key to provide the normal
size graphic. If this process takes a couple of seconds,
don't panic!

If you're not happy with the shape of the graphic, you can
change it by pressing the 'C' key and making the necessary
alterations. Pressing the 'L' key provides a list of the
decimal codes for each of the eight graphics characters.


--
Another Fine Product transcribed by:
Jim Grimwood (jg27paw4@globalnet.co.uk), Weardale, England
--