LADDERS
by M. Savin
from ZX Computing Feb/Mar.1984

[This program was so full of bugs that I had to make numerous]
[changes to it before it worked reasonably well; these are   ]
[marked in INVERSE in the listing. The description given in  ]
[the magazine of how the program works was also wrong.   JimG]

STEP BY STEP

A game of luck and skill - fill in each rung with a suitable
number. M Savin shares it with us. Can you beat my best
score of 8?


So you'd like to climb the ladder of success, fame and
fortune? Well, we can't help you to quite achieve those
heady heights, but here is a great game to test your skill
and judgement. So let's take it one step at a time and keep
alert.


The Aim

When you RUN the game, the computer will draw a ladder with
numbers down the side from 0 to 9. The computer then chooses
a number from 0 to 99 and it prints

63 Y or N?

The cunning computer has chosen the number 63 and now
expects you to type Y (for yes) or N (for no). Should
you type N, a different number is chosen, but you lose
one point from your score. If you type Y to the number 63,
the micro will then print:

"WHICH BOX WOULD YOU LIKE THE NUMBER 63 TO GO IN (0 TO 9)?"

All you then have to do is type in a number 0 to 9. The aim
of the game is to get as many numbers on the ladder as
possible in ascending order - and you only get the one
chance. Rejecting a number will cost you points and making a
wrong decision will limit your future choices. [This is
wrong; you have 10 turns; both selecting and rejecting a
number count as a turn. JimG]

Your score stands initially at 10 and the most that we
managed was 8, so see if you can do better! [This is wrong,
as the score counts up for each correct one from zero, not
down for each wrong one from 10. JimG]


--
Another Fine Product transcribed by:
Jim Grimwood (jimg@globalnet.co.uk), Weardale, England
--
