(from ZX Computing Aug/Sep'84)

Minotaur
--------

For fans of 3D games, here is one of the best from
regular contributor C C Stock of Chelmsford.
--------------------------------------------


An evil king has for his amusement dropped you down a shaft
into the Minotaurs maze. To make it more interesting you are
unarmed, but possess a map showing you the positions of a
sword, a helmet and a shield. Only when you have all of these
can you kill the Minotaur. Once in the maze a total of 8 section
scan be seen including the one you are in. Movement is very
fast as the maze is only altered a little, and not totally redrawn.
Thus you have "real time" motion. The Minotaur comes in 7
sizes. growing as he approaches you.

  To see the map "M" is pressed. Whilst the map is shown the
program is halted.

  The maze is made from 4 strings, 2 for horizontal and 2 for
vertical passages. "0" represents a break in the cor-
ridor, "5" represents the normal corridor, and "1"-"4" the
passages that cross at that point. To redraw the maze
change lines 60-140 and 2401, plus on line 20 x1 and y1 adjust
to Minotaurs position plus 2.

  Also, string numbers must alternate.


Summary
-------

15-20       Introduction
60-80       The maze strings
100-180     Map picture
200-280     Draw corridor
300-350     Draw knight
400-530     Draw side passengers
610-630     Can Minotaur be seen?
700-770     Controls
800-840     Draw corridor end
850-870     Variables altered when turning
1000-1170   Minotaurs Movement
2000-2100   Draw Minotaur
2401        Draw map
3000-3030   Finish
3200-3350   RND positioning of armour and man
3400-3440   Pick up armour
4000-4540   Minotaur and man

