Netherwallop Golf Course
by Norman Brooks
from ZX Computing February 1985, page 42

We have printed golf programs in the past, but I think you'll agree this
one from Norman Brooks of Kent is Superb.

Netherwallop Golf Course has 9 holes and is par 36.

You have 10 clubs in your bag ranging from a No. 1 Wood to a No. 9
Sand Wedge with your trusty Putter being club No. 0

The game uses the score card as a menu screen and by pressing "N"
you will move on through each hole in turn. For each hole, when
displayed. you will see the hole no., the distance and par in a box
at the top left of the screen. Take care to note the distance as all
holes look the same size on the screen but the flight of the ball is
scaled to match the distance from tee to green. Choosing a No. 1
Wood on a 150 yard hole will throw you Out of Bounds easily!

You are first asked which club you wish to use (enter 1 to 9 or 0)
and, dependent on your choice, the computer will recognise the maximum
distance the ball can travel when hit with that club.

Secondly you are asked what swing you wish to employ (enter Nos. 1 to
 4) Choosing 4 will identify a full blooded swing and the ball will
travel the maximum distance. No. 3 selects a 3/4 swing and the ball
will travel 3/4 of the max. distance, and so on down to 1

Finally you are asked what direction you wish to hit the ball and you
must enter an angle in degrees, clockwise from North. (There is a compass
shown on the screen). Unfortunately the wind may be blowing and this can
offset your chosen angle by up to + or - 15°.

As with all golf courses there are hazards and these are as follows:

-- "T" Trees -- 0n impact your ball stops dead, your next club is chosen
for you and you only have choice of swing and angle.

-- "=" Water -- You only encounter this hazard if your ball ends up in
the drink at the end of its trajectory. You have to drop a new ball
(penalty 1 stroke) and this will happen at the nearest dry spot to the
West.

-- "*" Rough -- You only encounter rough if your ball ends up in over-
growth at the end of its trajectory. Your next club is chosen for you
and you only have choice of swing and angle.

-- "—" Bunker -- On impact your ball stops dead. You can only use your
Sand Wedge to get out and your swing is chosen for you. You can choose
your angle of exit.

-- Out Of Bounds -- Going into the black line surrounding the course
puts you out of bounds. You must drop a new ball (penalty 1 stroke)
where the old one was lost to continue.

Once you have reached the green, the screen changes to show the green
only. Your ball is shown as an "0" and the hole is an "inverse 0". You
only use your putter now but you can choose a putting strength from
1 to 20 and a putting angle as before. You will not be troubled by the
wind. If you, not only get on the green, but land on the "+" character,
then automatically when the green screen appears, you will be placed
closer to the hole -- or if you are really lucky you may "hole out" and
not need to putt!

After a SUNK PUTT you will automatically return to the score card and
will see how many strokes you took on that hole.

My course 'best ever' is a "one under par" 35 -- beat that!
